Idea C (Duelling game)

Theme

Game themed to bounty hunters

Allows for more variety than just a western themed game

Combat

Fights have two phases

Prep Phase

Shooting Phase

In this phase the player prepares their weapons by loading different types of bullets into them

The player can also choose to either use a defensive ability that can help them dodge of block damage or an offensive ability

The player can complete one action every turn

This can be shooting a gun or melee attacking

Both the player and enemies die very quickly, so the player should aim to defeat enemies on their first turn

Weapons all have multiple attacks

For example the revolver can shoot a single bullet with high accuracy and damage or all 6 bullets for low accuracy but more damage overall

The player should choose bullets and attacks in the prep phase based on the enemies block and dodge stats

Block

The block value is subtracted from every hit

Dodge

Like the dodge in darkest dungeon, the chance to dodge an attack and take no damage

Accuracy is the percentage chance bullets have to hit (like in darkest dungeon)

Character Ideas

Gunslinger

Cowboy themed bounty hunter

Has the choice to fire a single accurate bullet or fire every loaded bullet

Heavy focus on dodging and lowering enemy accuracy

Bowman

High single shot damage

The player can create poison builds with this character

Focusses on applying status effects that skip enemy turns and lower their accuracy

Comes in the form of different arrows

Bomber

Missed or dodged attacks deal splash damage

Can place mines to counter melee attacks

High defence but low dodge chance

Has access to homing ammo that never misses

Sniper

Terrible dodge chance and defence

Shield drone is his only way to negate damage

High accuracy and crit chance, low damage

Can lower shield to gain 100% grit chance

Procedural generation

Targets show up on the map of a planet

These are the bounties the player must take out

Similar system to that of into the breach

After a few encounters the player can visit the hub area to buy upgrades

Once a certain amount of targets are killed the player can take on the ultimate bounty (a boss) to beat the run

Stronger targets will give better rewards but pose more of a threat

Progression will be similar to dicey dungeons with short runs and multiple modes with altered gameplay

UI will be placed bellow the the area gameplay takes place in - like darkest dungeon

Will show the player their bullets and weapons as well as enemy stats

Status effects

Poison - Reduces accuracy and deals damage each turn

Blinded - reduces accuracy by 75%

Stunned - Miss a turn

Cracked - Shield has no effect

Environmental threats

Sand storm

Reduces accuracy (items like infrared scopes negate sand storms)

Clear Sky - accuracy of all guns is 100%

Ice storms -cannot dodge

The player will roll dice to determine what bullets they load or what effects defensive equipment will have

The bullets that get loaded will be determined by dice symbols

These dice will be customiseable

The player will be able to rereroll a limited amount of dice

Dice rolls are only used in the prep phase - the shooting phase still plays out as originally envisioned

Positive Status Effects

Hawkeye - Increases accuracy

Smoke bomb - 100% dodge chance

Riot Shield - increases defence

The characters are all trapped on a planet ruled by a cruel government and want to earn enough money to buy a ship - and with it their freedom

Once the player has completed every run type with a given character they can take on a final, very challenging run, if they complete this they will unlock that characters ending

Each final run will revolve around the character escaping the planet and taking on a powerful government solider (this will be a boss)

The planet is a prison in disguise, where residents are worked to death by a power-hungry government