Celsius Master Flowchart
ARRIVAL
Interact with Nora.
Interact with Kleo.
Interact with Asher.
Interact with Lydia.
If one action has passed
If three actions have passed
Interact with Ellis.
Interact with Brynn.
Brynn asks you if you have a light.
"Uh, no."
If you have MATCHES
"Yeah."
Brynn says you're not so bad, and asks you to be her assistant for the day.
"No thanks."
Brynn scowls and tells you to fuck off, saying you're a loser after all.
"Sure."
Brynn tells you to stop wasting her time.
Lydia is engaged in her game with Asher. He proceeds to win in glorious fashion.
Leave them to it.
Call her nice.
Encourage her.
Lydia insists you should always be nice. She gives you a SUNFLOWER PIN as a reminder of that.
You jokingly say she'd hope for WAFFLES to appear from thin air, and she actually agrees.
Brynn smiles and says she expects to see you in Homeroom
Progress Lydia's route.
Asher is engaged in his game with Lydia. He proceeds to win in glorious fashion.
Leave them to it.
Question his morality.
Challenge him to a round.
Asher insists Lydia agreed to the terms, and that it's perfectly fair.
Accept his answer and leave.
Press further.
Asher laughs in your face, but accepts.
Asher blasts your face off for interfering.
Spend 2 POWER to roll.
Spend 1 POWER to roll.
If one action has passed
Interact with the NOTEBOOK.
If Nora didn't enter the office
Kleo is sound asleep.
Spend 1 POWER to wake her.
Kleo wakes up, yawning. She tells you to make it quick so she can go back to sleep.
You manage to roll high enough to win. Asher is shocked, and challenges you to a day of wagers.
Progress Asher's route.
Nora tells you to leave her alone.
If you have a GOLDEN KEY.
If he doesn't have his NOTEBOOK
Ellis looks around the room with a reserved look.
If you have his NOTEBOOK
Hand her the GOLDEN KEY.
Nora seems intrigued, and tells you you're more interesting than you look. She unlocks the main office and disappears inside.
Progress Nora's route.
Interact with Skye.
Give him his NOTEBOOK.
Interact with the office door.
If you have a GOLDEN KEY
Enter the office.
If you don't have a GOLDEN KEY
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The door is locked.
Pick up the NOTEBOOK.
Leave it on the floor.
Asher wins, of course. He flaunts his victory and tells you you're just not cut out for it.
Leave her be.
Spend 0 POWER to roll.
Asher utterly destroys you. His awesomeness is so superb that you're disintegrated by his pure aura.
Leave her alone.
If he still has his NOTEBOOK
Ellis is absorbed in his writing, oblivious to the world.
Try to talk to him.
Walk away.
He doesn't respond.
Walk away.
Flustered, Ellis thanks you and gives you a BOX OF CHOCOLATES in return.
Progress Ellis' route.
"Are you okay?"
Ellis says he is a bit nervous. He starts snacking on QUESTIONABLE GUMMIES to calm down, then offers you some.
You take the QUESTIONABLE GUMMIES.
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"Do you have anything for sale?"
Asher says of course he does; he stumbles upon random junk all the time. He accepts LUNCH MONEY or other items of value (typically shiny things).
Don't buy anything.
Buy MATCHES.
Try to wake her.
She doesn't budge.
"Why are you always asleep?"
Kleo thanks you sarcastically and comments on her sleeping habits.
Ask about Nora.
Ask about dreams.
If you have QUESTIONABLE GUMMIES
If you have MYSTERIOUS PILLS
Let her go back to sleep.
Kleo drools and says Nora is pretty.
Kleo tells you about her Dreamfriends.
Ask about Sarah.
"That's nice."
Kleo tells you Sarah has cursed you. Cower in fear!
Offer her the MYSTERIOUS PILLS.
Offer her the QUESTIONABLE GUMMIES.
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"I want to meet them."
Suddenly energetic, Kleo tells you to meet her during Homeroom.
Progress Kleo's route.
HOMEROOM
If you were not cursed by Sarah
Interact with Kleo.
Interact with Asher.
Interact with Lydia.
Interact with Brynn.
Interact with Ellis.
Interact with Skye.
click to edit
If you're not on Brynn's route
Kleo is sound asleep.
Try to wake her.
Leave her be.
Spend 1 POWER to wake her.
click to edit
Interact with Nora.
Kleo asks what you want.
Asher is at his desk, looking like a million cents.
Lydia says she forgot her notes.
Interact with seat 2
Interact with seat 9
If Kleo has moved seats
Interact with seat 4
If you don't have Brynn's permission
Brynn says she never allowed you to sit there.
If you have Brynn's permission
Sit in seat 9.
Choose a different seat.
Homeroom ends.
Apologise.
If you have a SUNFLOWER PIN
Offer a SUNFLOWER PIN.
If you have LUNCH MOENY
Offer the LUNCH MONEY.
Brynn accepts your tribute and gives you permission to sit in seat 9.
Sit in seat 4.
Homeroom ends.
Choose a different seat.
Sit in seat 9.
Homeroom ends.
Choose a different seat.
She doesn't budge.
Nora is lounging at her desk. She doesn't look at you.
If you were cursed by Sarah
You immediately explode upon entering.
Nothing.
"Nora needs a partner."
Kleo walks toward Nora and falls back asleep on top of her desk.
Brynn tells you to back off if you value your legs.
If you have a LAND MINE
Place it under the Professor's work stool.
If you're on Brynn's route
Brynn gives you a LAND MINE to prank the Professor with.
Back off.
If you're on Asher's route
"That's rough."
If you have a NOTEBOOK
Give her the NOTEBOOK.
Lydia thanks you and invites you to sit by her.
click to edit
"What's the next wager?"
"I want to buy something."
"Nevermind."
If not on Brynn's route
Buy a LAND MINE.
Asher bets you won't be able to sit by the unshakeable asshole herself, Brynn.
If you have an IOU
Offer the IOU
If you accepted Asher's wager
Progress Asher's route.
Progress Lydia's route.
If Brynn gave you the landmine
Progress Brynn's route.
Try to talk to her.
Nora is lounging at her desk. She looks up expectantly.
click to edit
Walk away.
She says she's too busy ignoring you to listen.
INSTRUCTION (1/2)
The Professor enters and puts the class into partners. He volunteers you and your partner to test his GADGET.
If you sat in seat 2
Partners are You/Nora, Lydia/Kleo, Ellis/Asher, Brynn/Skye.
If you sat in seat 2 or 4 and Kleo moved
Partners are You/Lydia, Nora/Kleo, Ellis/Asher, Brynn/Skye.
If you sat in seat 9
Partners are You/Brynn, Lydia/Nora, Asher/Ellis, Kleo/Skye
If you sat in seat 9 and Kleo moved
Partners are You/Brynn, Kleo/Nora, Asher/Ellis, Lydia/Skye
Since she knows all the answers, the Professor gives her the GADGET instead.
Nora asks you an impossible question. You answer incorrectly and get liquified.
If you're on Nora's route
Nora asks you an easy question.
Somehow answer incorrectly.
You get liquified. Nora says you deserved it.
Answer correctly as god intended.
Nora moves on and asks Kleo, who breaks the GADGET. Nora returns it to the Professor, who goes to his workbench to fix it.
If his work stool is trapped
The Professor explodes, dropping the GADGET.
The Professor hands you the GADGET.
Interact with someone or something else.
Question Brynn.
Approach the Professor.
The Professor tells you to be a good sport and question your partner first.
The Professor tells you to get the GADGET away from him.
You ask her a question. She answers incorrectly and is immediately liquified.
The Professor hands you the GADGET.
Interact with someone or something else.
The Professor tells you to be a good sport and question your partner first.
Question Lydia.
If you didn't give her the NOTEBOOK
Approach the Professor.
You ask her a question. She answers incorrectly and is immediately liquified.
If you gave her the NOTEBOOK
You ask her a question. She answers correctly and cheers.
Tell him it seems dangerous.
Tell him you don't want to test it.
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Do as you're told.
The Professor tells you to get the GADGET away from him.
Tell him it seems dangerous.
click to edit
Tell him you don't want to test it.
click to edit
Do as you're told.
Progress Brynn's route.
If you are not in a seat
click to edit