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hide and seek game, hide and seek genre conventions, 2 or more players
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hide and seek game
game objective
the player starts off by ringing the school bell, setting off the fire alarm and giving the player a minute to hide, before teachers and students come out.
player must run away from the teachers, surviving 3 minutes and collecting as many points as they can
at the end of the 3 minutes, the player must flee out of the gates, where the cars come through
there are multiple hiding spaces, classrooms and corridors the player can hide in, such as cardboard boxes and toilets, if the player remains in a hiding space for too long, it will become irrelevant and the teachers will be able to find you, causing them to strategize and find new ways of hiding
the player will be spotted in a certain radius if they are too close to the teachers, every teacher has a different radius, increasing the challenge
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in the concept game, only 2 teachers will be selectable, to show the difference and display my game creation skills and saving time
if player is spotted by students flocking to the fire alarm, points are lost and teacher ai intelligence increases, making it harder for the player to hide. students will only be situated on the playground
player must collect points, with collectables such as discarded books, kit marks, discarded pens etc.
characters
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mr / mrs autumn
pair of characters, will hunt you down at once
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collectables
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behaviour marks (negative, player will obtain them when seen by students)
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merits (main points, every positive collectable will grant the player one)
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narrative(s)
naughty student sets off fire alarm, runs away as to not get into trouble. storyline is simple as gameplay is the focus
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colour schemes
yellow
red
blue
brown
green
yellow = exploration, happiness
red = excitement, raises blood pressure
blue = new ideas, problem solving
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PEGI Rating
12 and below
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memorable, bright and friendly characters
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2 or more players
one player has to hide,
the other must seek
hiding spaces
power ups
large space
player can go against AI
seeker catches someone = becoming seeker
time limit
hidden spaces
secrets