World Sim

Goals

real-world skills

a better understanding of how the world works

authentic collaboration

outside of friend group

problem solving

thinking on your feet

how government systems funciton

why do wars happen?

negotiation

allies

common enemies

resources

who is in charge of what decisions

Objective: for students to gain a real world understanding of how global trade systems work

understand differences in how countries govern

FUN!

Setup

put them in real world simulations that happened so that they can understand how decisions are made, the ripple effect impact of a single decision, and how everyday civilian life is affected by these types of choices

Day-by-Day

Tuesday (morning)

Tuesday (afternoon)

Friday

Focus on your own country

Assigning roles

understanding current situation/getting to know unique moving pieces

time to research their country

Intro project

determine final goal for your country

Examples of roles: military general, tech industry, ambassadors, left-leaning civilians, etc.

grouped together via personality quiz

working across grade levels

mix up friend groups

some sense of familiarity and belonging

encourages wildly different approaches

simulates speaking across cultures (during negotiation)

ideally, forge new friendships

international relations (scaffolded by predetermined choices)

groups are countries

randomly assigned? coaches get to pick?

students will...

have the chance to move between rooms and talk to other countries in an official capacity (negotiations/deals)

each be playing a role within their own country

coaches will...

"issues" [think of better word] are unique to each country and reflect their real-world counterparts

student roles are dependent upon how the country works in the real world

example: China

poor air quality

overpopulation

not enough food

personality quiz we make

based on interests

each person should be able to do whatever they want

greed is the cause of everything bad

I got to look out for me and mine (protective vibe)

anti-war; violence is never justified

we need to keep order and prevent chaos

it's important to always stand up against what's wrong, even if it costs you

life is for the living--I'm here to have a good time

I want to know EVERYTHING (learning vibe)

always looking for people who might need my help

I can't take care of other people unless I take care of myself first

money over everything

each country gets to determine their own final goal (looping back to the personality quiz -- different groups of people have different goals in an interaction)

at the end, announce some sort of prize/award for the country/countries that achieved their goal?

would add competitive element

To Do

determine countries

determine "assignments"

how are we going to keep the momentum going? (avoid students just sitting around)

make personality quiz :)

come up with issues for each country

come up with roles for each country

A

B

C

D

E

F

G

H

I

J

K

I want to know EVERYTHING (sus vibe)

L

Thursday

Wednesday

1) China
2) USA
3) Brazil
4) Russia
5) India
6) UK
7) European Union
8) democratic African countries
9) autocratic African countries

country resources and trade is based on real world

10 years

10 years

two planned upsets: natural disaster (based on country) and pandemic

all other events (disasters) are based on interplay of actions taken by student groups

for example: if a country decides to attack you, that's something that you have to immediately address

15 years

15 years

civilian viewpoints on government, what goods they trade, where they outsource business, healthcare system, employment rates, educational systems, etc.

government system, economy

the point of this is to teach kids in a real world simulation how the relationships between countries are created, maintained, or destroyed

world dominance, peaceful cohabitation between all nations, increasing own GDP, etc.

taken before spring break

critical friends

what if one of the roles was researching

what do we do about kids who don't take the quiz?