Please enable JavaScript.
Coggle requires JavaScript to display documents.
Videogame Trends - Coggle Diagram
Videogame Trends
Internet
Digital Distribution
Player buys and downloads games online
Automatic
Quicker
Depends on internet speed
Painful if slow and bad
Easy access
Is done within the internet through a browser
Can't be done without internet
People unhappy
Less customers
Is not physical
Less materials used
Can lose ownership
Servers or DRMs shut down
Players are unhappy
Can be due to internet loss
DD Companies
Steam
Most popular
30% taken profit from developers
Good Old Games
Restores and upgrades old games to new technologies
EPIC Games
Unreal Engine
12% taken profit from developers
Microtransaction
Small purchasable product
Can be digital or physical
Functional
Creates inequality between players
Cyberbullying
Dissatisfaction
Fear of missing out
Decreases accessibility
Provides revenue to the developers
Can fund future projects
Cosmetic
Horse armour Oblivion Bethesda
First popular
Allows global communication
Projects can be worked on constantly from different time zones circulating
Maximized production
Deadlines can be achieved earlier
Friends and family can interact from far distances
Multiplayer
Couch
Online
Requires internet
Bad internet means bad experience
Player is unhappy
Less customers
Local
Can play with friends and family in the same room
More controllers are required to play
accessibility is increased
Accessibility
Controller
Input device to a console or computer
Overally more complicated over time
Players want better experience
More quirky and creative games
Less accessibility
Less customers
PlayStation 5
Enhancements
Haptic feedback
Touch pad
Results
More realistic
Better experience
2 more items...
Immersion
Handheld systems
Can focus on buttons whilst looking at the screen
Easier gameplay
The range of audiences that can utilise the product equally
Age
Elders
Children
Toddlers
Player capabilities
Disabled
Blind
Deaf
Intelligence
Physical
Allergy
Epilepsy
Economy
Poor
Spending adverse
Broke
Age Rating
PEGI
Filters Age and sensitive content
Night Trap and Mortal Kombat
First games to be recognised as inappropriate for children
Piracy
Digital Rights Distribution
Gives the customer a license to the game
Can't pirate the game
GOG is anti DRM
Criminals duplicate and sell copies of video games