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Enemy Reliance - Coggle Diagram
Enemy Reliance
You are useless without enemies, enemies make you powerful
Enemies are split into separate tiers based on your current stats (Excluding stats gained from enemies)
Fodder
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Fodder Enemies are easily manipulated, giving utility abilities.
Focus on utility abilities ex. labor, transport, passives
Once summoned with a soul, they are passive toward the summoner, can be manipulated to do what is needed has half the stats they had in life. once dead they do not drop their soul again, dying forever
Having a fodder enemy in your sight allows you to manipulate them in many ways, controlling them, hurting them, switching them, etc
Challenger
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Challenger enemies are more difficult to manipulate, resisting your influence easier, giving abilities that take resources in return for influence.
Focus on exchanging your own health/wellbeing to use offensive magic ex. manipulating enemies directly, kill enemies using abilities from skill tree that unlock with amount of enemies.
Once summoned with a soul, they are neutral toward the summoner, attacking them if they are hit, only has half of the stats they had in life. once dead they drop their soul again, but on subsequent summoning their stats are halved. soul will not drop after their stats are below 1 health or damage.
Once in the presence of a challenger enemy, you gain the ability to activate active spells by doing (N/A) sacrificing health, hunger, or wellbeing to cast
Opposition
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Enemies which are much more powerful than you will resist any and all influence, this makes your own influence over others more potent.
Once summoned with a soul, they are hostile to everything around, including the summoner, will prioritize other entities, once killed they will drop their soul with no penalty and can be summoned infinitely.
Focus on buffing your abilities and control on enemies of challenger and fodder tier. ex. gives extra number of necessary enemies without spawning more, buffs abilities and passives
Nemesis
A specific enemy that grows as you grow, constantly a possible threat.
Your nemesis will occasionally hunt you down, starting at challenger tier, if you are killed your nemesis will become stronger and move up to opposition tier, if you kill them they move to fodder tier.
Focus on being a utility that gives you access to an enemy without having to summon one or be in the vicinity of one.
Randomly spawns near you, mirroring your stats. All abilities used on each tier can be used on your nemesis depending on what tier they are.
Can be summoned using a Nemesis Agitator, doubles the stats of your nemesis but maintains their tier. Your nemesis will act like a summoned opposition tier enemy. Once killed they disappear and have their stats return to normal.
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Killing an enemy cause your abilities for them to dissipate, dropping their soul
Their soul can later be used to summon them again, summoned enemies adjust their tier depending on the summoner's stats, dropping the respective type of soul on death.
To summon an enemy with their soul you need to crush it, causing them to respawn within a 10 block radius of you.