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Platforming Game - Coggle Diagram
Platforming Game
Player Abilities
Dash
Swing ability
Jump options
Charge jump
Double jump
Timed jump (rhythm game)
Climbing
Player
Health
Smaller than enemies
Fast & smooth
1 hit resets player
Enemies
Simple sprite so it is easy to create variations
Mario-style battle (jump on them)
Different variations
Set spawn points for each stage
Mechanics
Gravity
Tether / swing
Momentum to break structures
Can go back to previous stages
Collectables
One in every stage
Amount of coins / collectable is saved over stages