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Knowledge-based systems and multi-agent environments - Coggle Diagram
Knowledge-based systems and multi-agent environments
Logical agents
Reasoning based on internal representations of knowledge
Pathfinding agents limited
Humans
Need a knowledge base
Knowledge Base
AXIOM if given not derived
Knowledge representation language
Sentence
TELL and ASK
May involve inference
Multi-agent environments
Multi-agent systems consist of agents and their environment. Typically multi-agent systems research refers to software agents.
Planning
Each agent makes its own plan
Web Links
https://www.techtarget.com/searchcio/definition/knowledge-based-systems-KBS
https://www.tpointtech.com/the-wumpus-world-in-artificial-intelligence
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Knowledge-based systems (KBSes) are computer programs that use a centralized data repository known as a knowledge base to provide problem-solving. Knowledge-based systems are a form of artificial intelligence (AI) designed to capture the knowledge of human experts to support decision-making. An expert system is an example of a knowledge-based system because it relies on human expertise.
Wumpus world
The Wumpus world is a cave which has 4/4 rooms connected with passageways. So there are total 16 rooms which are connected with each other. We have a knowledge-based agent who will go forward in this world. The cave has a room with a beast which is called Wumpus, who eats anyone who enters the room. The Wumpus can be shot by the agent, but the agent has a single arrow.
Emergence
Individuals follow simple rules
Macro-level phenomenon
Patterns of behaviour
Emergent complexity
Conway's Game of Life
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] It is a zero-player game,[2][3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine.
Cellular automata
human diseases
generative music
computer viruses
ALIFE
behaviour and intelligence
synthetic biology
evolution in action
collective dynamics
art, music, philosophy of alife
Craig Reynolds - boids
Separation
Alignment
Cohesion
Collective intelligence
Decision-making in everything from bacteria to humans
Neural networks - adaptive systems - natural intelligence, not AI