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Groda playtest - Coggle Diagram
Groda playtest
Lukas (normal)
Personal preferences
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Interaction design student, devlops in Godot
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Level 1-1
Rushing ahead, always at the top of the screeb
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Shop 1
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not interested in upgrades at all, didn't even realize that he can buy them
Found a training room, did not see the the button
Saw it later on the second playthough. Eventually found the vial room, but assumed it cannot be solved
Stage 2
Suspicious door. Could go upwards, as well, but came back donw
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Mist
Surprised it was still there even if the screen was static. Expected it to be there only when it's chasing
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Not too slow, so that's good
Pacing
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Not focusing on looking for secrets, because of the pacing
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Better visualization for secrets (e.g stars, or icons for secrets found)
Shop 2
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No need for more hearts, has 7 lives
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Boss
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Likes that there was a single health bar, not a double
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Overall
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Didn't use the upwards attack, never tried the down attack
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Doesn't remember if the enemies drop stuff, but thinks it does
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Mechanics
Upwards dash is a bit harsh, feels like the player is locked
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Benjamin (normal)
Tutorial
New to the tutorial, haven't seen beofe
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Personal info
Played before, about half a year ago
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Tried Kickstarter games : The Last Fate, Salt and Sanctuary, 9 years of shadows
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Metroid, Castlevania, Megaman
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Stage 1
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Found a secret in the wall and pressed a button, didn't know about it from before
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Combat
Recognizing most of the enemies, but not the flying ones
Surprised that you can hit the projectiles, but very happy happy with that
Shield - thought it shield the whole character, but it protects only the bit that's actually rotating
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Diagonal dash is a bit hard, but doing really well with up dash
Pressed a button and unlocked a door, didn't know what it will do
Shop 1
Wants to upgrade, but doesn't have enough
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Doesn't know laserbeam yet, what effect it has
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Stage 2
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Special room - hit a blue ball,
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Managed to solve secret room #2 without any issues - everyone impressed, much luck
Shop 2
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Would like to change spells before the level, and not mid-level
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Pacing
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Maybe the mist could go even a bit faster, definitely should not go slower
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Overall
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There should be bosses for sure, not just level and not just bossen
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Movement doesn't feel too floaty, it feels just right
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