Please enable JavaScript.
Coggle requires JavaScript to display documents.
Mulitplayer - Coggle Diagram
Mulitplayer
Multiplayer Fundamentals
-
Netmode
-
-
-
-
Player Standalone, Player Listen Server, Play As Client(Starts dedicated server)
Connecting Via LAN
One machine host, One or many clients join
-
Replication
-
-
Movement Replication
-
Replicates Location, Rotation and Velocity
-
Unreal's replication system - works behind scene to make sure all different instances of game are in sync.
-
-
-
Set your actor to be replicated. Actor > Replication > Replicates(true), Replicate Movement(true). Also you need to set individual components > Replicates Component(true)
-