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GAMEPLAY CUTSCENE GENERATION SECOND IDEA - Coggle Diagram
GAMEPLAY CUTSCENE GENERATION
SECOND IDEA
SETTING/SCENE
Sci-fi Corridor & Drop pod zone
LIGHTING - TIME OF DAY
Night Time
LIGHTING - KEY LIGHTING
Orange, Red, white
ACTORS/CHARACTERS/CAST
CHARACTERS
Space Solider
ACTORS
N/A
CAST
N/A
KEY ELEMENTS/ POINTS OF INTEREST AND FOCUS
[Fire zones to indicate fire damage], Explosions (doors flying open) Affordance indicators (orange lights showing the way)
AUDIO - AMBIENT
ATMOS
Metallic Sci-Fi interior of a star ship.
Action/adrenalin audio
BACKGROUND NOISE
Metal bending
AUDIO - SFX
Fires burning [popping]
Explosions [aggressive and loud]
Foot steps on metal flooring
Warning siren
Moving gears
Powering up [for drop pod]
VFX
Smoke
Fires
Laser blasts
CAMERA - SHOT LIST
Second: Entering Pod Room [Third Person]
First person view [in drop pod]
Start: First Person character pov
CAMERA - MOVMENT
Transitional from player to fixtured
Fixtured camera [pod room]
player camera tracking