History of the Isles; Victorian Britain

Variations of Colours

the selection of colours that'll be used will all have a muted tone meaning that there wont be any vibrant or expressive colours

Muted and dark greys and blues that relax the tone of the image

Red and gold colours would show off a bold looks and royalty (this would also be used for the text for it to stand out more)

Browns and beiges to signify how old the Victorian era is and how far it dates back to

Greens that are a few shades down to relax the boldness of the other colours

Details

the Victorian Era was home to royalty and regal fashion styles, also it was a time where cities where full of steam and machines ran of no electricity, this time period shows of how much detail was in the average day to day life with many being classed as a lower citizen and those with royalty being classed as upper class

Upper class: Many wore jewels and gold that were seen as a higher class option, adding in hints of that classic golds and reds can make a clear definition between the upper and lower class

The Game

the game will be set in the Victorian Era which means that it will most likely be based in how the Victorian era lived its days

The game loading screen will show many aspects of what to expect in the game such as upper class and lower class, the economy, lack of colours to represent the Victorian Era in time

Logo

the logo will incorporate the Midnight games name along with the tagline "Welcome to these lands, Fortune favours the brave"

A map added onto the front cover can help the game to show where the location is located within the game and where the game is specifically set along with it being a map of Victorian Britain

the Loading screen with add information about how the game works along with some Did you know facts about the Victorian Era

Font

a bold font whilst the slogan is being held in the screen can show originality within the game and can make it easier to see which company made the game

it will also have colours incorporated into the design to make sure it blends in with the loading game screen

a gold text can bring out the words and make it more eye catching to the audience

dark reds to marks the royalty of the Victorian era

different uses of different Victorian symbols such as a crown of gold can highlight the different eras this game has and how the Victorian one is placed

Making the font have a metallic shine can symbolise the Victorian Era much more and can help visually see the text even from far away

Design

Since this section of the game would be set in the Victorian Era the graphics to the design would need to stand out amongst the background meaning the the background would have a lighter or darker colouring depending on the images used to represent the Victorian era

this could be that the background has a nice pastel blue colour to contrast the dull reds and greens

the logo would also incorporate a design that makes them stand out

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the logo would don't stand out too much as this can distract the audience from the game

the logo will incorporate a Victorian type of setting to enhance the time period of which this game is being set in

this will include a castle like figure placed to communicate the the game includes things from the Victorian period

there will also be a smaller miniature castle in the distance above the name "Midnight Games"

Capitalised test can add more of that boldness towards the logo, this is helpful as the text can be them more recognisable and more legible from a distance

there will be a bold outline around the logo to make it more visible to the eye

Having a wide range of muted colours can really have an impact onto which time period the game is being set in also this would tie the whole game together as an bright and bold colours can draw attention to the audiences eye and can make it too confusing or distracting from the game

The design will close into the text to make is blend in more together and look more detailed

The game is a Victorian style game set in the Victorian period so there wouldn't be any modern any themes or items

the design will be detailed enough for it too be seen close up and far away

adding dark and bold colours can make a statement to the design and can impact how it can be seen

The font will also be legible enough so that it can be seen from are away

The revolves around different time periods and having that definition between all the other time periods of history and the Victorian era

the overall tone of the image will have a dark and Victorian type colour and theme too it this makes it easier for it to stand out from any bright background.

The aspects of the different ranges of tone can add depth into the design

Age Range

the age range for the game is for ages 13 to 18

this means that there can be detailed images that don't need to be simplified along with bolder colours

Visual identitiy

The logo will keep its originality and uniqueness by reflecting upon unique colour combinations and its originality of its name Midnight Games

having a simple design can also impact the way the logo can be memorable

Sizing

the dimensions of the loading screen will take the measurements of 3840x2160 pixels