Please enable JavaScript.
Coggle requires JavaScript to display documents.
GAMEPLAY CUTSCENE GENERATION FIRST IDEA - Coggle Diagram
GAMEPLAY CUTSCENE GENERATION
FIRST IDEA
SCENE/SETTING
90's Sci-fi interior
Worn out lift (texture style)
Mysterious setting
Unsettling
ACTORS/CHARACTER/CAST
CHARACTERS
1 enemy
(Humanoid machine)
2 masked Soldiers
(Wearing black tactical gear)
KEY ELEMENTS/POINTS OF INTEREST AND FOCUS
the corridor walls
(scratched/clawed)
Gun barrel.
Lift door/Light
Enemy location
CAMERA - MOVEMENT
third person camera placed above facing down (crane camera, top down) #2
Switches camera focus to entity #3
First person cam tracking (tracks head) #1
CAMERA - SHOT LIST #2
CAMERA - SHOT LIST
#1
Fourth shot: Corridor close up: composure
Second shot: Hand close up (left character)
Enemy entrance
Shot 1: Front facing camera
Third shot: light closeup
Shot 1: Focus cam on elevator door
Shot 2: Change to shaking hand
Shot 3: Lighting
Shot 4: Door opens
Shot 5: Left angle shot of hand reaching inside
Shot 6:Left hand grabbing npc and pulls them out
KEY ELEMENTS/POINTS OF INTEREST AND FOCUS
Claw marks on walls
Lighting flicker
npc hand shaking
wrecked hallway
Tone of lighting in corridor
AUDIO - AMBIENT
ATMOS
Dark and eere
suspenseful
Metallic
Destructive
VFX
Fog/Steam
Bullets
AUDIO-SFX
Warning siren
Glitching
Wire zapping
Bullets
rubber boot foot steps
Mechanical roar
LIGHTING - KEY LIGHTING
Orange
Grey/dark tone (for corridor environment)
White (elevator)
Red