3D Game Mechanics

Combat

Equipment/Stats

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Levelling

Abilities

Skill Tree

Health/Stamina/Focus

Magic Classes

Dark Arts

Holy

Illusion

Elementalist

Conjuration

Equipment Specialisations

Hand

Wand

Staff

Artifact

Sword

Shield

Hammer

Use the power of Conjuration to summon things from powerful Elementals to a Great Hammer in your hand to smash your foes.

Use the power of Illusion to kill your opponent mentally by mesmerising, Stunning, Demoralising and even duplicating yourself into fake clones to confuse foes.

Use the forbidden powers of darkness to kill your opponents with the raw power of the Underworld from raising the dead to do your bidding to firing corruption spells to blast poisons and disease to any who oppose you.

Use the powers of Holiness to smite your foes with powerful powers of light and heal yourself and allies, Is especially effective against Dark Art users. You can even pray to the gods to apply buffs to yourself and obliterate your foes.

Use the power of the Elements to Freeze, Burn, Electrocute and Crumble your foes with the power of Ice, Fire, Air and Earth being able to deal nearly any kind of damage and buffs to yourself and foes. and master Elementalists can even use multiple elements together to summon massive catastrophises such as Fire and Earth to use Volcanic powers and Ice and Air to make Freezing Breezes that suffocates and freezes your foes.

Use the raw power of your own hands to cast spells with nothing but your mind (Requires Artifact, Staff and Wand Specialisations Mastery)

Merge your energy and power into the blade of your Sword making you able to Slash, Gash, Stab, Pummel your spells into foes. (Requires Artifact, Staff and Wand Specialisations Mastery)

Import your powers and energy into your Shield making you able to cast life saving shields and wards more simply and be able to Bash, Charge, Slam spells into your foes. (Requires Artifact, Staff and Wand Specialisations Mastery)

Input your magical powers into your hammer to be able to Smash, Slam, Swing your spells into the foes dealing devastating burst damage. (Requires Artifact, Staff and Wand Specialisations Mastery)

The beginners weapon for Novices. The Staff helps develop the casters skills with it already being heavily enchanted prior by powerful magical weapon forgers to add high levels of energy into the Staff making you require a lot less Focus to cast spells.

The of weapon of choice for Armatures - Pro's. The Wand helps develop the casters skills with it already being enchanted prior by powerful magical weapon forgers to add medium levels of energy into the Wand making you require a chunk less Focus to cast spells.

The weapon of choice for Experts. The Artifact helps develop the casters skills with it already being slightly enchanted prior by powerful magical weapon forgers to add low levels of energy into the Artifact making you require a little less Focus to cast spells

Health

Stamina

Focus