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Chapter 8 IGPE - Coggle Diagram
Chapter 8 IGPE
Info processing
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Decision making
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Info is stored in short-term memory at first, long term memory if rehearsed over time
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Output
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Brain sends info to muscles, muscles contract and action is performed
Feedback
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Intrinsic feedback - (from feel of movement) Extrinsic feedback, (from external factors such as coach and audience)
Limited channel capacity
Brains can only process certain amount of info at once, too much results in overload
Noise from crowd, instructions from coach, and team-mates, cameras flashing
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Multi-channel hypothesis
Theory that brain has several channels, each dedicated to a different task
Visual info may be processed through one channel, and verbal through another
Feedback
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Feedback loop
Illustrates importance of feedback and where it fits into the cycle of creatin improved performances
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Extrinsic feedback
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E.g. teacher or coach, reaction of crowd or teammates
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Intrinsic feedback
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e.g. emotions we feel, thoughts about our actions and feel of movement from out muscles
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Performers dont need to wait for extrinsic feedback, can make adjustments immediately
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Knowledge of results
Knowledge of outcome (score, time, distance or place)
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Knowledge of performance
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E.g. simple feedback can be provided to cognitive learners and complex feedback to autonomous leaners
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Skilled performance
Accurate
Achieving precise, reliable movements
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Consistent
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Example
Shooting in basketball, golfing
Fluent
Using movements that are quick, smooth and flowing without hesitation or stumbling
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Coordinated
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Example
Racquet sports, team games
Aesthetically pleasing
Display that looks good for the judges, coach and spectators
Example gymnastics, figure skating, diving
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Skill and ability
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Skill
Learned or practiced ability that brings about results you want to achieve with max certainty and efficiency
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Stages of learning
Stage 1 - Cognitive
Preparation stage, occupied by beginners starting to learn a new skill
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Stage 3 - autonomous
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performing skills with control, accuracy and flair
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Skill classification
Basic - complex
Basic skills
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E.g. throwing, catching, jumping, or running
Complex
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E.g. Basketball lay-up, synchronized diving
Fine - gross
Fine
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Snooker, drop shot badminton
Gross skills
Sprinting, javelin, goal-kick
Use larger muscle groups to produce large, powerful movements
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Open - closed
Open
Affected by outside / environmental factors (weather, pitch condition, opponents, teammates)
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Closed
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Basketball free throw, archery