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LU1:Perspectives on Design - Coggle Diagram
LU1:Perspectives on Design
Maslow's Hierarchy of Needs
start from basic needs to typically not necessary to fulfill.
Esteem (3rd floor)
Love/belonging (2nd floor)
Self-actualization (4th floor)
Safety (1st floor)
Physiological (Base)
Hierarchy of needs in Design
Usability (2nd floor)
Reliability (1st floor)
Proficiency (3rd floor)
Functionality (Base)
Creativity (4th floor)
Functionality Needs
Basic design requirements
Able to do what it's supposed to do
Little/no value
Reliability Needs
Establishing stable and consistent performance
Can't fail most of the time
Low value
Usability needs
Forgiving a design is to use (undo function)
The example is the same as reliability needs
Easy to use, moderate value
Proficiency Needs
Empowering people to do things better than they could previously
High value
Creativity Needs
All need has been satisfied
Highest value
user interacting in innovative ways
Step (Perspectives on design)
Step 2; Design as Problem Solving
Design making
Problem solving
Step 3; Design as Communication
icon
interaction, navigation, instruction
Step 1; Design as Planning and Constraint Management
Benefits vs Cost
Task distribution
human resource
Step 4; Design as a Cultural and Historical Process and Products
Light switch (Asian vs European vs Western)
Design paradigm