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7.3 - Coggle Diagram
7.3
design thinking
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the problem can be considered from an end user's perspective + focus can be on what is important for end users
includes research, prototyping, and usability testing
stages
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empathy is needed so design team can put aside their own views to fully understand user needs rather than their own
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important that empathy is still maintained otherwise it is possibe the solution will not enhance the user experience but instead match the assumptions of the design team
from the analysis, a hypothesis is created that will form the basis of the solution
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by thinking creatively, a range of alternative views of the problem can be formulated + solutions can be identified
important to develop a range of solutions so that if one is found to be a problem, then others can be used
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based on feedback to testing, each prototype can be improved/accepted/rejected
prototype feedback loop = as each improvement to protoypes is made, the same process happens again
at the end of the stage, any problems with the proposed solution are identified + the designers know how the users will behave, think, and feel when interacting with the end product
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following testing + research, it is possible some stages are revisited (iteration)
alterations + refinements can be made to rule out problem solutions + derive a full understanding of the product + its users
Gibb's Reflective Cycle
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diagram
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feelings
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a description of them is needed, but no conclusion/judgement
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evaluation
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the experience + responses made are considered objectively in order to make the first value judgement
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Boud, Keogh, and Walker's Model
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diagram
experience
starting point of the reflecting process, you return to the experience
consider what happened - behavious, ideas, + feelings that occurred
reflective
refelct on the experience - including feelings, behaviour, + ideas identified in the first stage
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outcomes
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by doing the previous stages, you gain new perpectives on the experience
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