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Games - Coggle Diagram
Games
ⒸCriteria Games Selection
Type
Usage Purpose
Skills
Fit
Language
Interaction/Participation Encouragement
When/How/Which
PPP
Practice
Production
Presentation
Classroom Management
Teacher´s Involvement
Student´s Involvement
Characteristics
Variety
Rewards/Penalties
Non-Competitive Games
Games Pace
Quiet--->Medium---> Enjoyable
Games name
Short/Easy
Time Limits
Setting time limits
Scoring method
Add from 0 to... points
Correct Answer= Points
Dice throw
Cards
CC Attaintment
1️⃣Excellent Communicative Activities
Usage of Language
Speech Fluency
Persuade/Negotiate Results
Productive/Receptive
2️⃣Fun Filled Relaxing Atmosphere
Non-Stressful Way Practising
3️⃣Learner´s attention on the message
4️⃣Motivating
5️⃣Competitive Ambiance
Unconscious Acquisition of Inputs
Advantages/Disadvantages
Advantages(Huyen/nga)
Rleaxed Environment
Energize students--> Increase Participaton
Student´s CC improvement
Builds Class Cohesion/Dynamics
Disadvatage
Time-Consuming Activities
Development of Children
1️⃣Creativity :
Expressing themselves
Creation of Entertaining Situations
3️⃣Role´s Imitation/Creation
2️⃣Cognitive/Affective/Motor Areas
4️⃣Understand Proper Behaviour
Turn Taking
Cooperation
Sharing/Helping
ⒶUsing Games Reasons
Sustain Interest
Meaningful Contexts Creation
ⒷBenefits
Communicative Competence Promotion
Reinforcing/Reviewing/Extending/Focusing
6️⃣Specific Structures/Grammatical Patterns/Vocabulary Intems
Creative Use of Language Encouragement
Cooperative/Class participation and Healthy Competition
Affective Filter Lowering
Adaptable/Minimum Preparatiion
Intense Meaningful Practice
At the Same Time Enjoying
Definition
Hadfield
Ruled,Aimed,Fun Actiivity
Current Definition
Rules/Competition/Relaxation/Learning
Byrne
Playing Ruled Form/Fun
Suitable Games Features TEFFFL
More than just fun
Friendly Competition
Engaging
Language Use
Typology