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Healing mechanics - Coggle Diagram
Healing mechanics
Player has an alt fire that must be charged
Heals one health for each successful hit
Deals no damage
Semi automatic
Advantages
Means the player must increase the length of the fight to heal
Healing will only work if the player doesn't get hit while doing so
Harder to pull off
Disadvantages
If badly balanced this system could make the player unkillable
Gains one healing bullet for a certain amount of successful normal bullet hits
Player has a secondary shot that fires a projectile which heals the player - must be charged first
Advantages
Forces the player to play aggressively
Player won't play passively with this mechanic
Dissadvantages
Doesn't require much skill to pull off a heal
Is charged by hitting the boss with regular bullets
Heals a smallish amount of health - about 20
Parry
Pressing a button just before being hit will recycle certain projectiles into health
Advantages
Rewards the player for timing a button press
Fits well to the theme of sustainability
Disadvantages
Will take a while to code and polish
Is already a mechanic in many games
The player can't heal
Advantages
Would save plenty of project time
Means the player won't play passively in order to heal
Attack Damage will be easier to balance
Forces the player to master the boss fights in order to win
Disadvantages
Bosses will either have to deal very low damage or be fairly short
Or the game will be incredibly difficult