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Game to promote the targeted audience between 16 and 17 year olds. -…
Game to promote the targeted
audience between 16 and 17 year olds.
Theme
survival puzzle
adventure puzzle
horror puzzle
puzzle
Story line
Adventure puzzle - You are an young adventurer looking for an lost city in the ocean.
Survival puzzle - You play as a young teenager in zombie world where you have to out run the zombies and return back to your base.
Horror puzzle - You play as a little kid in their nightmare of an evil monster hunting the child down to eat you.
Map ideas
Adventure puzzle - the map could be a cave system with puzzles to enter the lost city.
Survival puzzle - the map could be the layout of the ground floor of the mall.
Horror puzzle - the map could be the layout of your house but in a creepy twisted way.
Thing that may be in the game
Adventure puzzle
Add falling rock further you are closer to the lost city in the cave system.
Add some moving parts of the cave to make the player move to doge them.
Gaps in the cave system which allows the player to refill their oxygen.
Add a pressure meter which changes the speed of ow much oxygen does down.
Add a oxygen meter on the screen which will display the amount of oxygen the player has left.
Survival puzzle
An stamina bar to show how much sprint they have left.
Add some boosts which the player can get by eating certain food types.
Lock picking feature which makes the player have to lock pick the main door the finish the game.
Add enemies which can run faster than the rest of the zombies.
Add an stealth meter to shown how quiet you are and to see if you are visable to the zombies.
Horror puzzle
An flash feature which allows the player to flash the enemy by at the cost of their battery life for the flashlight.
An battery refill station which makes the player tun a lever to power the station to give power to the flash light.
An battery count for the percentage of what is left in the flashlight.
An feature when you flash the monster a certain amount of times the flashlight is useless to stop it.
Lock picking doors to get in to rooms of the house.