Please enable JavaScript.
Coggle requires JavaScript to display documents.
2dtopdown one room - Coggle Diagram
2dtopdown one room
pegi-16 target audience of 16-17 year olds
light swearing
themes of violences
darker themes
horror
mecaniques
as the game progresses enemies get harder to kill
would need to upgrade weapons to stop game getting too hard
can use the envirnment of the room to your advantage
enemies will come in waves
at the end of each wave you can choose some sort of upgrade
(eg stanima, weapon damage, ect)
once waves have finished you can get small cut-scenes or dialog that expands on story or just learn about our mc
have to go to sleep to start enemy waves
character
mc
middle aged man
stuck in a singular room
scientists controlling his dreams to see how he reacts (experimentation)
tries to avoid going to sleep as much as possible bc spooky nightmares!!
has (had) a wife and kids
one daughter, two sons
anerican
scientists
boss at the end of the game (when our mc learns how to escape the situation hes in)
running tests on mc to see how the human brain responds to the situations hes put in
how to link to theme
have one room be extremely important to the plot
something in that room is importatnt
have an evil possesed room thats causing bad things
be stuck in a singular room
kidnapping
people running tests to see how the human brain responds to the situation
when you leave room it takes you straight back
enemies
twisted, deformed humanoid creatures that only exist in the mcs head
science guy
shooter
need mecaniques that allow the game to be engan=ging
pixel art
a chibi style that masks the darker themes of the game