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VIRTUAL REALITY AND AUGMENTED REALITY - Coggle Diagram
VIRTUAL REALITY AND AUGMENTED REALITY
Motion Tracking
VR SYSTEMS OFTEN INCORPORATE SENSORS TO TRACK THE USER'S MOVEMENTS, ALLOWING THEM TO INTERACT WITH THE VIRTUAL ENVIRONMENT.
PRESENCE
VR AIMS TO CREATE A SENSE OF PRESENCE, MAKING USERS FEEL LIKE THEY ARE PHYSICALLY PRESENT IN THE VIRTUAL WORLD.
APPLICATIONS
GAMING: VR PROVIDES IMMERSIVE GAMING EXPERIENCES.
TRAINING: USED IN FIELDS LIKE AVIATION AND HEALTHCARE FOR REALISTIC SIMULATIONS.
VIRTUAL TOURS: EXPLORING VIRTUAL VERSIONS OF REAL OR FICTIONAL LOCATIONS.
IMMERSIVE EXPERIENCE
VR CREATES A SIMULATED ENVIRONMENT THAT COMPLETELY REPLACES THE REAL WORLD, IMMERSING USERS IN A COMPUTER-GENERATED ENVIRONMENT.
HEADSETS
VR EXPERIENCES ARE TYPICALLY DELIVERED THROUGH HEAD-MOUNTED DISPLAYS (HMDS) THAT COVER THE USER'S EYES AND EARS, BLOCKING OUT THE REAL WORLD.
APPLICATIONS
NAVIGATION: AR CAN PROVIDE REAL-TIME DIRECTIONS OR INFORMATION OVERLAID ON A USER'S VIEW.
RETAIL: TRYING OUT VIRTUAL PRODUCTS IN A REAL-WORLD SETTING.
REAL-WORLD INTERACTION
AR ENHANCES REAL-WORLD INTERACTIONS BY PROVIDING RELEVANT DIGITAL INFORMATION SEAMLESSLY INTEGRATED INTO THE USER'S ENVIRONMENT.
MARKER-BASED AND MARKERLESS AR
MARKER-BASED AR USES SPECIFIC MARKERS TO TRIGGER DIGITAL CONTENT.
MARKERLESS AR RELIES ON OBJECT RECOGNITION AND DOES NOT REQUIRE PREDEFINED MARKERS.
OVERLAY OF DIGITAL CONTENT
AR OVERLAYS DIGITAL INFORMATION ONTO THE REAL-WORLD ENVIRONMENT, ENHANCING OR AUGMENTING THE USER'S PERCEPTION OF THE REAL WORLD.
DEVICES
AR EXPERIENCES CAN BE DELIVERED THROUGH DEVICES SUCH AS SMARTPHONES, TABLETS, SMART GLASSES, OR AR HEADSETS.