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THE INTERZONE, adventure starts in "internal affairs reporting"
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THE INTERZONE
COMPANY
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Chain of command, with the figure on top being comparable to god
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JOURNEY
centers around Smoke
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broken memory
not amnesia, smoke and his past identity are two completely different people
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adventure starts in "internal affairs reporting"
one of the seemingly offices with heigher ranks
when info doesn't get to them remotely, a team is sent out to retrieve the facts.
the crew will soon discover divisions called "sects" which act out of the IAR bonds and in much weirder ways than any would expect, stripping away their sense of power
Act 2: Oh no! we are a simulation on a supercomputer that is rebooting itself, we gotta learn how to get outta here
characters are stuck inside a sattelite scheduled to be shut down, we see only computerized renders of them after the shuting down process causes some of the building's functions to stop and the workers who had been pressured more than the usual start rebeling, causing a chain of effects that, essencialy, instaures chaos onto the facility
workers have no memory of being inside a computer as part of the brainwashing that their avatars go through
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data processing takes many different shapes, some outright weird
the place doesn't exactly follow laws of reality in general and some happenings are just subjective representations of concepts unbefitting of our reality
Act 1: another day, another problem at work
might need rework: His old self tries to commit "suicide" by messing with a set of old cables that ran next to the tiny room he was confined in
it sort of works, the computer system sends a sort of protection feedback that splits his personalities in two, leaving only a part of him that is less cruel and therefore more obedient, but the stations poor state leaves some side-effects that will later come to fruition
Act 3: The group finds out that they can't all escape, so either, putting their bond at the heighest stake ever
they won't die with the computer, rather they will be reprogrammed to be completely obedient
ARC 1 OVERVIEW
thriller adventure comedy about an unusual group of office clerks trying to find out what is wrong with their impossibly massive and physics defying office that is more of an entire metropolis with seemingly no end in sight,
their only lead coming from one of their members who seems to have lost his memories and a few screws.
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