P4

Waves

Can be thought as vibrations or oscillations about a fixed point

Each individual particle in a wave moves back and forth in place, such that overall energy is transferred

Example of oscillation

When a speaker produces music, it vibrates back and forth

As it moves forward, it pushes on closest air particle. This air particle in turn pushes on next and so on.

Each individual particle is oscillating in place, but transfer energy to the next one, and so on along the line

Transverse wave

Vibrate at 90 degrees from the direction the wave is travelling

Wave moves left to right, but particles in medium move up and down.

Thus motion of particles is transverse (or perpendicular) to motion of wave and direction of energy flow

Crests - high points

Troughs (low points)

Examples: Light waves, ripples on water, and vibrations on guitar string

Can be produced by attaching string to a wall and moving it up and down

Longitudinal waves

Vibrations of these waves are in the same direction as they travel

Propagates by changing pressure of medium.

Made up of areas of compressions and rarefactions

Compression wave - reigon where many particles come together and there is higher than normal pressure

Rarefaction wave - Reigon where many particles are spread apart and there is lower than normal pressure

Examples : Sound waves, ultrasound

Can be produced in slinky by moving it towards and away from you

Displacement-time graph

Wave can be described in terms of displacement from equilibrium line. One complete wave cycle is marked on the diagram

Crest - High point (max displacement) of a wave

Trough - The low point(Min displacement) of a wave

Amplitude - Max or min displacement from equilibrium

Wavelength of a wave - distance between any two consecutive points on a wave

In the diagram it is between two troughs, but could be equally be between two crests, or any two other corresponding points

Wavefront

Imaginary line connecting all points reached by the wave at the same time

Usually we connect all of the wave crests creating a wavefront, as each crest will reach the same distance from source in given time.

We can do this for any other crests in the wave, generating series of wavefronts

Distance between each wavefront is the same as distance between each wave crest.

Distance between each wave crest is the wave's wavelength (which is constant).

Meaning distance between each wavefront must be constant and have same value as wave's wavelength

Waves move energy without moving matter

Can be seen in simple experiments with ripple tanks

If object causing waves to be formed is linear, they will appear linear and travel in straight lines

If object causing waves to be formed is spherical, then they will radiate out from object that makes them

How to measure speed of wave

v = f x λ

λ = v/f

velocity = frequency x wavelenggth

Wavelength = velocity/frequency

Frequency - determined by number of cycles per second (Hz)

Particles vibrate parallel to direction of wave propagation

Amplitude also determines the volume of a sound wave

Also determines the pitch of a musical note

Wave properties

Reflection

Waves will change direction when they reach a boundary such as a mirror.

Law of reflection

Whatever angle the light strikes the mirror at, it will reflect from it at the same angle

If boundary is not smooth like a mirror surface, then diffuse reflection occurs

Law of reflection still applies, can still draw a normal line perpendicular to the surface where the ray strikes it and determine the angle of reflection

As surface is irregular, normal line at each point on the surface will have a different angle.

Each incident ray will reflect in a different direction, so light reflected will be spread out overall

Refraction

Medium is any substance through which waves can travel.

Change in medium could involve light passing from air to glass, or water, or crystal- or going in the other direction

Diffraction

Process when waves spread out due to either passing through a gap or passing an edge

Commonly seen when waves pass through an opening smaller than the wavelength.

This results in a spread of circular waves

Wave of diffracted wave is the same as before

Wavelengths

If wave passes a point or edge, the waves which interact with the edge start to bend.

This allows for radio and TV signals to be detected in hilly areas but do not have the same effects on waves which have smaller wavelengths

Large wavelength = diffract more

Sound waves that we can hear have wavelengths of 17cm and 17m

Light waves have wavelengths approximately ten thousand times smaller than a millimetre, meaning they will not diffract around objects at everyday scales

When a wave hits a boundary, such as a ray of light hitting a mirror, it is reflected

Line perpendicular to the mirror, angle between normal and incident ray is the angle of incidence

Angle of incidence is always equal to angle of reflection (i = r)!!!

Angle of incidence (i) - ray of light coming towards mirror, angle between incident ray and normal

Angle of reflection (r) - Angle between reflected ray and normal, ray of light which leaves the mirror after being reflected

The normal is a line perpendicular to the mirror

These angles are measured from a line 90degrees to the boundary called the normal

Waves undergo changes because they change the medium in traveling.

When a wave changes medium, it will change speed and wavelength. but frequency remains the same

When light changes mediums and slows down, it will bend towards the normal

When light changes mediums and speeds up, it will bend away from the normal

If the gap that the wave passes through is larger than the wavelength nothing happens

The waves continue in a straight line but may show bending at edges

Electromagnetic radiation (EMR)

EMR travels through the vacuum of space.

Most waves need a medium to travel in but not EMR

Exists on a spectrum of different types of wave

Light we see can exist in the middle of this spectrum; because we can see it, it is referred to as visible light

Other types : Infrared, microwaves, radio waves, ultraviolet, x-rays and gamma rays

Transverse waves

When light moves through a medium the energy vibrates at right angles to the direction it travels in

Light and other EMR waves are transverse ways.

Light travels with a velocity, and has a frequency and wavelength

Light doesn't need a medium

which is why light from the sun can travel through space to reach the earth

Light

Travels at 3.0 x 10^8 m/s in a vacuum (basically 300,000km/s)

Speed limit of the universe, impossible for anything to travel faster than the speed of light

Wiggles up and down (or back and forth) as it moves forwards

Light has a very short wavelength

When light moves through a medium it bounces around the particles of the medium.

Light is scattered, scattering means light takes a lot longer to get where it needs to go

Speed through medium is slower than speed of light

Denser media have more particles, so light scatters more and slows down more

Light travels fastest in a vacuum. There are no particles in a vacuum so light has a straight path from point to point

Meaning there is nothing to scatter light and slow it down, allowing it to travel at the speed of light

Bending of light rays, occurs when light travels through from one medium into a medium with different density

Ray diagrams

Normal

Ordinary line that runs at 90 degrees to boundary of media. Usually represented with a dotted line

Angle between incident ray and normal is angle of incidence

Angle between refracted ray and normal is angle of refraction

Refractive index (n)

Measure how easily light can travel through different media

Denser medium - larger refractive index

This means light ray bends towards normal when travels into medium with higher refractive index, and opposite with low refractive index

Vacuum has a refractive index of 1.00 (lowest possible index)

Calculate refractive index using angles

n = sin i / sin r

n = refractive index

i = angle of incidence

r = angle of refraction

Critical angle

Ray of light has high enough angle of incidence, refracted ray will travel along boundary between two media

When the angle of incidence is equal to critical angle, it means angle of refraction = 90degrees

Total internal reflection

When angle of incidence is larger than criticle angle, light won't be able to refract because there is no way for it to pass into the other substance

Can only occur when light travels into a medium with lower refractive index

because light will bend away from normal

Optical fibres

Use total internal reflection to carry signals

Made out of glass fibers 10micrometres thick, designed so rays of light totally internally reflected back into glass.

This way they can carry a signal over a long distance

Used for phone and internet cables, medical tech to observe regions of body difficult to reach

Lenses

Lens

Curved, transparent piece of material used to focus light to produce an image

This works because rays refract (or bend) as they move into and out of the lens.

Lenses make light change direction- this shrinks or magnifies an image

Two types of lens

Convex

Concave

Bulges out in the middle

Found in glasses and cameras

Cause parallel light rays to diverge. meaning they move apart and do not cross. You still see an image with concave lenses

Example: magnifying glass

When you hold a magnifying glass in front of an object, we see an enlarged image

Curved inwards in the middle

Used in flash lights, telescopes, binoculars

Causes parallel light rays to converge, meaning rays meet and form an image

Example of concave: glasses

Short sightedness - Light entering your eye will focus in front of retina, due to a long eyeball or inability of lens in your eye to focus correctly

Short sightedness is corrected using glasses containing concave lenses, which focus light on your retina resulting in forming sharp images

All lenses have principal focus and length

Principal focus - point where light rays converge (or appear to diverge form) after passing through lens

Focal length - distance between either principal focus and centre of lens

Ray diagrams

Drawing ray diagrams

To draw a ray diagram, you need to know where a lens' principal focus is

Harder to find principal focus on concave lens because rays do not actually cross

Trace the rays backwards behind the lens to find point where they do appear to cross

Principal axis

Principal axis is line that runs directly through center of lens

Where object is placed

Important reference for rays that will be drawing

Three important light rays used to find where an image is formed

First ray

  • travels parallel to principal axis and passes through principal focus on the other side of len

Second ray

Goes from object straight through centre of lens without refracting

Third ray

Travels through principal focus closest to object and travels parallel to principal axis on the other side of lens

When the three rays are combined onto a single diagram, an image is formed where the light rays cross

Three properties to describe the nature of image

Real or virtual

Real image is formed when light rays actually cross

Virtual image is formed when the rays only appear to cross

Formed when diverging rays are traced back to where they appear to cross - mirrors are virtual images

Can be larger, smaller or same size of an object

Enlarged image - bigger than the object

Diminished image - smaller than the object

Longer image arrow on diagram = larger object

Oriented the same way as the object or not

Image is upright if image arrow points up

Inverted if the image is pointing down, meaning it is upside down

Type of image

Determined by type of lens + location of object

When the object is beyond or outside focus, the image formed is real, inverted and diminished

When you put an object between focus and lens

First ray acts the same

Second ray goes straight from object through center of lens

Third ray goes through focus on object's side of lens, then goes parallel to principal axis

Concave lenses are always VIRTUAL, DIMINISHED and UPRIGHT

First ray goes towards principal focus on opposite side of lens, travels parallel to principal axes

Second ray extends from object straight through center of lens

Third ray starts parallel to principal axes, then diverges away from parallel as it passes lens

Determine the angle by tracing it backwards

Incident ray travelling from parallel to principal the refracted ray travels from principal focus on the same side of lens

When incident light ray is travelling towards principal focus of other side of lens, refracted rays travel parallel to principal axis

When incident rays travel through centre of lens, it is unaffected by the lens

Electromagnetic spectrum

Radio waves

longest wavelengths (1mm - 100km)

Lowest frequency and least energy of all forms of emr

How is color produced

Light waves of different frequencies and wavelengths

Lowest wavelength and frequency color is red

Ultra violet radiation (UV)

Between visible light and x-rays

Produced by hot objects like the sun or solariums

Short wavelengths ranging 10-400nm

High frequencies and high energy

UV travels through the atmosphere with infrared radiation (felt as heat) and visible light (what we see)

UV exposure is important as it helps produce vitamin D, which is needed to absorb calcium and fight infections and bone growth

Exessive uv exposure can cause skin damage, eye damage and skin cancer

UV radiation is able to deactivate bacteria + viruses

X rays

Sits between UV and gamma rays

Short wavelength ranging 0.01nm to 10nm

High frequency and high energy level

Density of medium determines how many x-rays can pass through it

Commonly used for medical imaging because they can pass through low density tissue like muscle

But is absorbed or scattered by high density tissue like bone

Long term exposure to x-rays can damage cells. can cause mutations which lead to cancer