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Chapter 5: Instructional Content Software for Student Learning - Coggle…
Chapter 5:
Instructional Content Software for Student Learning
Tutorial:
An instructional sequence on a topic similar to a teacher’s classroom instruction. :
Benefits:
Self-paced, immediate feedback, and time saving
Challenges:
lack of well-designed products and ill-defined domain content
EXAMPLES
: Linear tutorial and branching tutorials
Drill and Practice:
Exercises that have students work example items and receive feedback on their correctness.
EXAMPLES:
Flash Card Activity, Branching Drill, and Chart Fill in Activities
Benefits:
Immediate feedback, increased motivation, and saves teacher's time
Challenges:
Overuse and misuse, longitudinal study of inequity, and isolated skills
Problem Solving Software
: A type of software that focuses on fostering component skills in general problem solving and provides opportunities to practice solving various kinds of content-area problems.
EXAMPLES:
Alien Rescue, Crazy Machines, and Memory Challenge
Benefits
: Visualization and increase in interest and motivation
Challenges:
Imprecise and lack of skill transfer
PLS:
A multifunction computer-based learning program that assesses individual student learning needs and provides a customized and adaptive instructional experience matched to each student’s needs.
EXAMPLES:
Adaptive Assessment and multiple learning media
Benefits:
Student centered, matches student's needs, and produces learning solutions
Challenges:
Dehumanizes learners, support from the school community, and non extractable data
Game/Gamification:
software products that combine game rules and/or competition to learning challenges.
EXAMPLES
: Minecraft and Class Dojo
Benefits:
Includes problem-based learning, has realistic environments, it's collaborative, and is playful
Challenges:
Barriers, unsuccessful transfer of learning, and focus on fun as opposed to learning
Instructional Software:
Computer programs or apps used specifically to deliver instruction or assist with the delivery of instruction on a topic through demonstrations, examples, and explanations.
Simulation:
a computerized model of a real or theoretical system designed to teach how the system works.
EXAMPLES:
BEE smart, Stock market simulation, and run iterative trials
Benefits:
Makes experimentation safe, saves money and recourses, and makes the impossible possible
Challenges:
Accuracy and instructional misuse