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Scrum - Coggle Diagram
Scrum
1.基本觀念
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3 essential concepts: agile, rapid and lean
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2.Agile
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2.3 12個敏捷原則
1.Project
1."Our highest priority is to satisfy the customer through the early and continuous delivery of valuable software".
IKIWISI:當我看到它的時侯我就知道了
YAGNI:你不需要它
上市時間非常重要
2.Welcome changing requirements,
even late in development.
3.交付 频繁地使用软件, 从几周到几个月不等,
优先选择较短的时间表
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2.Product
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9.Continuous attention to technical excellence and good design enhances agility。
良好的品質能實現敏捷,盡可能自動化品質保證和自控製過程,使用DEVOPS和測試自動化
3.People
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10.The best architectures, requirements, and designs emerge from self-organizing teams
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4.Process
12.At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly
2.4 VUCA
Volatility: 新工具和技術,環境變的不穩定
Uncertainty:使用者問題和如何解決更不確定
Complexity:軟體複雜由於業務規則數量及技術依賴
Ambiguity:更難知道使用者要什麼,問題更複雜
Scrum的主要目標:提供價值(用戶需求、支付消費、帶來生產都利潤)
1.Product Owner -> Product Backlog:write ideas
確定做什麼及順序
Scrum is about transforming the ideas stored in the Product Backlog into Value through Sprints.
3.1 Next Scrum工 artifact. Spring Backlog
当使用复杂 问题,询问用户他们想要什么通常是不够的。他们只知道自己想要什么当他们看到它并使用它的时候
Flaccid Scrum
3.2 Scrum三大支柱
Transparency, Inspection, Adaptation(透明、檢查、適應)
透明、檢查(沖刺和目標進展)、適應PDCA
透明:承諾、勇氣。
檢查:專注、開放、尊重
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3 Account Abilities
- Scrum Master
- Product Owner
- Developers
3Artifacts
- Product Backlog
- Sprint Backlog
- Increment
5 Events
- Sprint
- Sprint Planning
- Daily Scrum
- Sprint Review
- Sprint Retrospective
4.Case Study
4.1 Common Product Goals
Acquiring customers, retaining customers, increasing engagement, activating users,
Date, Goal, Features, Metrics
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1.Kano Model :用相對比較的item
(mandatory, linear, or exciter)
2.Planning Poker
Toos:ClickUP, Jira, Zenkit, proj4me, asana, trello
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