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(point system, genre, game type, characters, atmosphere, audience, themes…
point system
harder levels
harder enemys
more challeging puzzles
longer levels/quests
rarer clothes
higher stats
more money
further along main quest, more side quests optional
talent point tree
rarer gems=more money
genre
action
high stakes
needing to hide
fighting
strategy
puzzles
different playstyles
hide or fight?
do puzzles?
quests
game type
2d
action
RPG
characters
enemys
antagonist
knights
powerful
guardians
different elements
rat like creatures
protagonist
can customize
physical features
stats
tale
gender
hero
a miner
npcs
leaders of town
quest givers
town occupants
atmosphere
negative
hiding
fighting
unnkowing
positive
gaining loot
npcs
mysterys
audience
PEGI 12
premature
themes
fantasy
monsters
magic
items
potions
clothing
swords
quests
reality
civillizations
miners
setting
mountains
undergtround
caves
magical
forests
icy
mines
rail systems
caverns
town