Topic 6: Learning Perspective

Classical Conditioning

Stages

Before Conditioning

Conditioning

Completed conditioning

only reflex exists (stimulus that causes response)

neutral stimulus occurs along with, or slightly before the US which is followed by a UR

US ➡ UR

NS is now called CS

CS acquires ability to produce own response (CR) after frequent pairing

Characteristics

CR usually very similar to UR

Identical but with ⬇ intensity

Different but have same valence

Eg. pleasant taste (UR) and happiness (CR)

⬆ frequency of CS-US pairings => ⬆ likelihood of conditioning

Strong US (leads to strong UR) => rapid conditioning

Higher-order conditioning

can condition responses to other things

Eg. Seafood restaurant (CS) associated with vomiting (CR)

Sees friend eating at seafood restaurant and finds him repulsive

Generalisation

intensity of CR related to perceived similarity of stimulus

conditioned responses occurring when facing similar stimuli to conditioned stimulus

Discrimination

complementary to generalisation as stimuli become increasingly different from CS

differentiating between stimuli; responding only to CS and not anything similiar

Extinction

weakening of the CR when CS appears repeatedly without US

Spontaneous Recovery

unexpected reappearance of extinguished response after time delay

thought of as conditioning "no-response" responses to CS

Emotional Conditioning

"conditioning where CRs are emotional reactions"

believed to be process by which personal attitudes and preferences develop

neutral stimulus + pleasant event => like

neutral stimulus + upsetting event => dislike

hearing someone describe good or bad traits in others can lead to associating the trait with the describer

Eg. presenting political slogans to people and collecting approval ratings

Presented it paired with ➕ stimulus (free lunch), ➖ stimulus (unpleasant odors) or neutral stimulus

slogans paired with free lunch rated more positively and slogans paired with odors rated more negatively

Operant/Instrumental Conditioning

Law of Effect

Action => ➕ / ➖ Outcome => ↕ Likelihood of behaviour

deduced by Edward Thorndike

Habit Hierarchy

Reinforcers

pleasant outcome strengthens likelihood of response

Types

Primary

Secondary

diminishes biological needs (eg. food, water)

associated with a primary reinforcer (through CC) or through its ability to acquire primary reinforcers

Eg. money, social reinforcers (praise, 'pat on the back')

Positive Reinforcement

adding a pleasant stimulus (receiving a reinforcer)

Punishments

unpleasant outcome that decreases likelihood of response

Negative Reinforcement

removing of unpleasant stimulus

Positive Punishment

Negative Punishment

removing a pleasant stimulus

Time out

removing a child from a pleasant activity to place with nothing fun to do

adding an unpleasant stimulus

moves states of affairs in a ➕ direction from unpleasant to neutral

thus is reinforcing and ⬆ likelihood of behaviour

moves states of affairs in a ➖ direction from positive to neutral

Discriminative Stimulus

stimulus that is present when a behaviour is followed by reinforcer

stimulus functions as a switch to turn behaviour on and off

Generalisation

behaviour cued by discriminative stimuli said to be under stimulus control

responding similarly to new settings similar to discriminative stimuli

gives continuity to behaviour

ability to drive cars of different models

can provide basis for explaining trait formations

Extinction

gradual reduction in likelihood of behaviour when it is not followed by reinforcers

Reinforcement Schedules

Variations

Partial Reinforcement

Continuous Reinforcement

"behaviour followed by reinforcer always"

behaviour followed by reinforcer only sometimes

faster ⚡ acquisition and extinction of behaviour

slower 🐌 acquisition and extinction of behaviour

reinforcing abstract qualities of action

creativity, accuracy, focused thinking, speed

multiple abstract qualities may be reinforced simultaneously when state of affairs improved

Social Reinforcement

people respond to social reinforcers (acceptance, smiles, hugs, praise)

Self-reinforcement

1⃣ giving yourself reinforcers after completing a task

2⃣ Responding to own actions with approval or disapproval

eg. giving yourself 🍕 after studying for 3 hours

approval => reinforce self

disapproval => punish self

Vicarious Learning

involves 2 people => 1 for direct experience and 1 for learning indirectly

highlights social aspect of learning

Vicarious Emotional Arousal

observe someone feeling an emotion and experiencing the same feeling (⬇ intensely)

aka empathy

Eg. laughter being contagious, secondhand embarrassment, feeling jumpy when being around someone frightened

creates opportunity for classical conditioning

Vicarious classical conditioning

Eg. parent hates mushrooms so you feel disgusted at mushrooms

Vicarious Reinforcement

observing someone do something followed by reinforcement

more likely to perform same behaviour

observe someone do something followed by punishment

less likely to perform same behaviour

Expectancies

Outcome Expectancies

Self-Efficacy

confidence in having the ability to carry out desired action

Observational Learning

Processes

Attention

paying attention to model and behaviour occurring

⬆ attractive models and ⬆ salient behaviours more likely to be encoded

Observer concentration

Retention

representing observed behaviour in memory for later replication

Encoding

Imaginal coding

Verbal coding

creating images or mental pictures of observations

creating verbal descriptions of observations

Reproduction

click to edit

Bobo Doll

watched 5 min video where adult model acted aggressively to bobo doll and accompanied act with verbalisations

Model given candy and praise by another adult

No additional scene

Model verbally punished and spanked by second adult

Child led to room with doll and left alone for 10 minutes and secretly observed

child offered incentive to replicate as many viewed acts as could be remembered

Results

acquisition unaffected by reinforcement or punishment

model punished => ⬇ in spontaneous performance

number of aggressive acts => spontaneous perfomance

number of agressive acts => acquisition

Media Violence

observational learning occurring with symbolic models

Processes

Acquisition of aggressive acts as behavioural potentials through observational learning

Misconception that aggression is correct way to deal with conflict from observing aggression being rewarded

Desensitisation to human suffering from repeated exposure to aggression

Counterargument to bad guys getting punished

Punishment comes late in story after a lot of short-term reinforcement

Hero actions are aggressive and also highly reinforced

Therapy

Mastery Model

Coping Model

completely without fear regarding what person in therapy is afraid of

initially displays fear but overcomes it and handles the situation

seems more effective than mastery models in fear therapy

Participant Modelling

therapist models behaviour and client repeats it

involves lots of verbalisations, instruction and personalised assurance from model

operates through vicarious extinction of conditioned fear

same situation as observer but able to overcome with active effort

Therapy

Systematic Desensitisation

1⃣ Client taught to relax completely

2⃣ Anxiety hierarchy is created (list of situations involving phobia ranked by level of anxiety)

using relaxation to replace fear when presented with phobic stimulus (counter-conditioning)

3⃣ Client relaxes fully and visualises scene from lowest end of hierarchy

4⃣ Anxiety is allowed to dissipate and the cycle repeats until no anxiety felt

5⃣ Move up the next level of hierarchy and transition from visualisation to actual stimulus

Assessment of Emotional Responses

Physiological

Behavioural

observing explicit behaviour in situations of interest

Eg. assessing fear through trembling, avoidance

measuring physiological responses associated with the emotion of interest

Eg, muscle tension, heart rate, blood pressure

Therapy

believed that therapy works by restoring self-efficacy

mental models of links from action to expected outcomes :