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exhibition - Coggle Diagram
exhibition
BUDGET
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Secondary Material (details, decor, panels, shelves, glass)
Electronics (RFID, LED, and display)
Fees (Electricity, Location, Committee, Musics)
Production Budget (Sounds including music, programming)
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Print media advertisements (banners, posters)
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FLOW
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INTRO
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Interactive (Timeline, Habit, Choices-Consequences)
Q&A (What would you do, Which do you prefer, How do you feel when, etc.)
CONTENT
Interactive (Emotion bias (color, smell, relationship, tiredness, etc.) and reward bias (fast small reward vs long term but bigger reward), story and narrative choices for simulation)
Visual Interaction (look through scope to see what's visible and pick, do something to get more value vs do nothing to get something fast, etc.)
Emotional content example = making the audience do something tiring then make them decide what will they do when they go home or what is the plan after the visit
OUTRO
Recap (what you pick, who you are, etc.)
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Focus Coping Mechanism type of your Archetype (based on simplified Archetype but can also be independent if unique)
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