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Shooter game mind map - Coggle Diagram
Shooter game mind map
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Audio
Music/Background
If we decide to add music to the game, I believe it will be more beneficial for that to be specific to the menu, seeing as constant music within the game could take away from the psychological level of horror that we anticipate to produce.
Having music which is more dependent on situation could allow for a more interactive and immersive level of gameplay.
Interactive Noise
We plan on having certain noises such as lonesome breaths, allowing us to provide a certain level of anticipation for a jump scare, meaning the fear we induce is self made.
adding noises to different mechanics that we plan on coding, such as pulling a book, and things falling on the ground, will be the perfect way to make the experience of playing our game more realistic.
Character Voicing
Having a voice along with the character, which will cut in within certain points will allows for greater understanding of character perspective
Tech art
VFX - Depending on how long the level takes to load we may add a loading icon. We will add muzzle flash and sparks when the bullet is fired as well as smoke from the muzzle of the gun. We will also add VFX for the bullet exploding when it hits a target.
Animation - Some characters such as the main character and other objects like targets in scene are going to be animated in unreal so the scene doesn't look super stationary.
Lighting - The scene will have very natural lighting to make the scene well lit and to ensure that the players can see what they're doing and are directed to what to do next.
Art
Level design
We have different options to choose from when it comes to building the map that the player will play on I suggest we keep it fairly simple by making the map flat with no height however it can be done if wanted.
Recommended maps to make: Open plan factory, old warehouse ,single story house ,copy of the pit from cod. s
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Coding
Mechanics
Timer - There will be a timer for the score system for the game this will allow the player to run the game then rerun it to ry and beat there previous time.
Shooting - The player will have a gun which they will shoot targets with. The gun may work using raycasting or by spawning in a projectile and adding force to it as it spawns in. Using raycasts would be the preferred however it is more complex so this is subject to time.
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Leaderboard - The will be a leader bored for the game so that the player can see their time on there this will act as a mark for their next time.