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GeurtsPlayerInspectSystem - Coggle Diagram
GeurtsPlayerInspectSystem
G_InspectBox
TMP_Text _targetTXT
CreateInspectBox
HideInspectBox
List<G_InspectBox> _childInspectBoxes
InitialiseInspectBox(string header, string text)
CheckForGInspectIDs
FocusInspectBox
CheckInspectButtonPressed
private InspectDataEvent _targetInspectEvent
TMP_Text _headerTXT
G_InspectGod
G_InspectBox _inspectBoxPrefab
CreateInspectBox(InspectData)
InspectDataEvent _inspectEvent
Vector3 positionOffset
G_InspectLibrary : ScriptableObject
public struct InspectData {string idName, string header, string inspectText, bool doesOverideDefaultPrefab, GameObject prefab}
public GetInspectData(string id)
public InspectData[] _inspectData;
G_InspectInvoker
InvokeMode { HOVER, CLICK }
public InvokeMode _invokeMode
public InvokeInspectBox