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Diorama/Level Design - Coggle Diagram
Diorama/Level Design
Plan Layout
Where enemies spawn
Traps
Chests
Interactive items
Workshops the player can use
What can the player use to its advantage
Parkour
Not too cluttered/empty
Detail
Shouldn't be hard to navigate
Game design
More obstacles/things to hide behind if shooting game
Open world - flat for peaceful building games
Full city/town full of NPC's - RPG
Should lead the player somewhere
Sign posts
Quests
Make the player have a goal
Not too hard
Show interactive elements
Show objects/tools/weapons that could be used
Show parts of the map in games
workshops that you can use
Animals
Enemies
People
Enviroment
Is it run down?
War?
Hilly
Forrest
Trying to hide?
Sea
Level Design
Lighting
Plan lighting for the main scene
Sun
Light source
Torches
Light bulb
Street lamp
Car headlights
Not too bright/dark
Where are they? Cave?
What time of day?
Mood
Texturing
Effects
Dust
Smoke
Fire
Weather?
Snow
Rain
Sunny
Story
Why?
What?
How?
Show the answers to questions in your scenes
What is the point of a blacksmith? - show a weapon or tool
Shoe box diorama
Make scenes inside of shoe boxes
Simple
Easy ideas
Miniature Film sets
Special effects
Cheaper
Easier
Can plan special effects
Animation
3D modelled scene
Can be developed into a full scene
Model representing a scene
Objects
Painting
Can show historical events
Ideas for maps, events and missions
Concept art
usually 3 dimensional