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Dioramas/Level design, Creating a small diorama of something for a more…
Dioramas/Level design
Purposes
Diorama
Physical/digital exampling
Concepting design
Displaying models in a scene
Create an isolated environment
Level Design
To help guide players
Contextual clues
Funneling players in a direction
Memorable Landmarks
Game genre specific purposes (can cross between multiple genres)
Produce fair arenas for fights
PvP to keep game balanced for all players involved
PvE to keep fights challenging but possible
To challenge and reward exploration
To use geometry to build tension
To challenge and reward traversal capabilities
Immersion
Aspects of creation
Level Design
Lighting
Spawn points
NPC Spawns
Enemy Spawns
Loot Spawns
Geometry
Topography
Diorama
Shadows
Modelling
Texturing
Creating a small diorama of something for a more physical look
Hiding secrets well but providing players context clues to find
Spacing rewards well to retain difficulties (ammo, money, other rewards)
Also unique and flows with the world
To display for portfolio
Works better for loading issues