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Mediaeval Fantasy 3D Map Concept - Coggle Diagram
Mediaeval Fantasy 3D Map Concept
Themes
Mediaeval
Fanatsy
Post-apocolyptic
Perspective
3rd Person Perspective or 1st Person?
3rd person = Greater freedom of movement and having the opportunity to design characters and animate them. Could show more ambition to the project be used as a proof of concept for a game title.
1st Person = More time spent on building the enviroment. Can create greater immersion if pulled off correctly. Wouldn't take away from the main focus of the project.
Easier to program certain features
Key Interests
Forests
Enchanted Forests
Dark Forests
Normal Forest
Worn down castles/fortress
Ancient and/or recent battlefields
Valley of swords and flags
Skeletons and/or fresh/rotting corpses
Villages
Hatch-roof cottages
cobblestone walls
Churches
Graveyard
Landmarks, Statues and Monuments
Lakes and Rivers
The Ocean
Caves
Mountains
Rocky Mountains
Snowy Mountains
Gameplay
Exploring the map and seeing what the world has to offer
Possibly expand upon by filling with NPC's or enemies to fight. (Not a promise but an idea for a potential expantion on the concept)
Art style
Cel-shaded vs realistic graphics
Needs research into
Sound Design
Footsteps
walking on stone
walking on grass
walking in dry dirt road
Metal clunking noise (Armour)
Water
puddle splashing
river flowing
waterfall
splashing in water
Inspiration
The Legend of Zelda: Tears of the Kingdom
Elden Ring/Dark Souls series
Witcher 3
Baldur's Gate 3
Xenoblade Chronicles series