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VANILLA JAVA, COMPUTER SCIENCE & SOFTWARE CRAFTING & TOOLS, UML,…
VANILLA JAVA
JAVA BACKEND
JAKARTA EE
SOCKET PROGRAMMING
SERVLET
JSP
JSF
EL
TSTL
SPRING
CORE
INVERSION OF CONTROL
DEPENDENCY INJECTION
IoC CONTAINER
BeanFactory
ApplicationContext
Beans
Scope
Lifecycle
CONFIGURATION
XML
ANNOTATION
AOP
MVC
SPRING BOOT
DATABASE
MYSQL
ACID
TRANSACTIONS
N+1 PROBLEM
NORMALIZATION
SCALING
DB INDEXES
CAP THEOREM
JDBC
ORM
JPA
HIBERNATE
WEB SERVER
APACHE
TOMCAT
TOMEE
GLASSFISH
WEB SERVICE
/ API'S
REST
TESTING
JUNIT
MOCKITO
CUCUMBER
Variables
Identifier Rules
DataTypes
Typecasting
Flow Control
Loops
If-else / Switch-case
Operators
How JVM Works?
Memory Management
Serialization
Garbage Collection
Data Structures
Arrays / Strings
Collections
:
Spring Anlatımı
[
https://www.notion.so/Spring-cde1a85c8ba046d39d58cd0675c96338?pvs=4
]
Sytanx
I/O
Packages
Enum / Generic
Functional Programming
Multithreading & Cuncurrency
Streams / API
OOP
Exception Handling
JAVA API / CLASSES
JAR
COMMAND LINE
COMPUTER SCIENCE & SOFTWARE CRAFTING & TOOLS
DATA STRUCTURES & ALGORITHM ANALYSIS
MIT OPEN LECTURES
ROBERT SEGDEWICK
GROKKING ALGORITHMS
CRACKING THE CODING INTERVIEW
SOFTWARE CRAFTING
CLEAN CODE
DESIGN PATTERNS
SOLID
COHESION / COUPLING
DRY
YAGNI
KISS
LAW OF DEMETER
COMPOSITION OVER INHERITANCE
ENCAPSULATE WHAT VARIES
HOLLYWOOD PRINCIPLE
PROGRAM TO AN INTERFACE NOT AN IMPLEMENTATION, DEPENDS ON ABSTRACTION DO NOT DEPEND ON CONCRETION
OPERATING SYSTEMS
TERMINAL USAGE
POSIX BASICS // stdin, stdout, stderr, pipes
OS KNOWLEDGE
MEMORY MANAGEMENT
INTERPROCESS COMMUNICATION
I/O MANAGEMENT
BASIT NETWORKING CONCEPTS
THREADS / CONCURENNCY
PROCESS MANAGEMENT
CONCEPTS OF PROGRAMING LANGUAGES
PROGRAMMING PARADIGMS
COMPILER THEORY
BOOKMARKS
VERSION CONTROL / REPO HOSTING
IDE TOOLS
DEBUGGING
INTERNET
DNS / HOSTING
BROWSER
HTTP
TCP / IP
SECURITY
COOKIE
SESSION
COMPUTER NETWORKS
UML
Class Diagrams
Usecase Diagrams
Activity Diagrams
Statemachine Diagrams
Sequence Diagrams
SOFTWARE ENGINEERING
MİMARİLER
STYLES
PATTERNS
ENTERPRISE PATTERNS
YAZILIM GELİŞTİRME SÜREÇLERİ
OBJECT ORIENTED DESIGN AND ANALYSIS