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How can products be used to help students enjoy learning?, Function,…
How can products be used to help students enjoy learning?
Gamification
Pros
Very flexible
Different - fun - different from textbooks
Can be online
Has lots of aspects of standard education such as point systems
Fun
Cons
games arent always beneficial to the curriculum
Tools and equipment can be costly
Can be distracting
Extended screen time can be bad
Can become too competitive
Function
Would be very effective as students find games not as work and enjoy it more
Great way of learning and memorising content
Students don't perceive it as "working"
Can encourage socialising and making new friends
Can encourage teamwork
If students have fun and learn, they would recommend it to their friends
Improving learning conditions
Improving Equipment
Redesigning current equipment
Tables
Break easily
Not very durable
Prone to vandalism
Chairs
Uncomfortable
Ruins posture
Unsturdy
Lab stools
Getting newer versions
Cleaning or refurbishing current equipment
Getting new equipment
Can be expensive
Students excited at the opportunity to try the new equipment
Will last a long time
Improving the atmosphere
Disclipline
Making the students want to learn and improve
Making the lessons fun
Reward Systems
In schools
Pros
Good behaviour
Motivation boost
Morale boost
Great self-esteem
Homework improvements
Better results
Cons
Can create greed or dependence on the system and reward
Decreased value
Missing the point
Additional pressure
Bribery
Manipulation or control
In games
Intrinsic
Derived from the game itself
Mastery, autonomy, feedback and fun
Intrinsic motivation
Longer lasting and more fulfilling
Extrinsic
Derived from an external force
Fosters extrinsic motivation
Dependent on the reward itself and can diminish over time
Motivate the teacher
A motivated teacher can help the class more and make the students enjoy the subject more
A motivated teacher will answer every question students have with a high quality answer meaning the students will learn more
The student will like the subject more as the teacher is motivated to help the class learn
The teacher is happier and this will make them more likeable for the students
If the student likes the teacher, then the student is alot more likely to like the subject that the teacher teaches them.
A motivated teacher may come up with fun and interesting ways of teaching the material which means that students have more fun in lessons
They enjoy learning
Allow them to socialise with friends
Friends socialising means that they see the club as a means to talk to their friends and have fun with them
This is great as students are more motivated to do something with their friends
On the other hand, students may become distracted and use the activity to talk to their friends rather than try and learn.
Students more likely to do something if friends are doing it
Social net
Practical learning
Pros
Discourages culture of memorisation
Creates a love for learning
Includes training
Generates a meaningful impact
Improves knowledge retention
Cons
Time consuming
High effort
Hard to focus when done too often
Hard to tell if students actually learning
Function
Can help remotivate the student
Is a fun alternative to classroom learning
Caters to students which may find the standard memorisation of classroom learning dull
Feels less like work - is more fun and hands on
Encourage creativity
Students enjoy creative subjects more than uncreative subjects
Students enjoy the opportunity to create something original
Creativity is a necessary trait of a successful student
Incorporate interesting topics
Students are more motivated and tend to enjoy learning alot more when they are being taught about a topic they are interested in
It is worth finding what it is students enjoy and are interested in in order to find out what they like
Classroom learning
Pros
Students can ask questions
Students can participate in discussions
Students can receive immediate feedback
Allows students to interact with their peers
Cons
Limited flexibility
Modern day classroom learning is perceived as quite boring
High cost
Promotes memorisation culture
Forces students to memorise useless facts rather than learning valuable skills
Limited course options
Function
provides a space where learning can take place without outside distraction
Allows work to be in a specific space and the students know that in that place they will learn
To provide a safe space for students to learn and progress their studies
Allows for social interaction
Function
Positive conditioning to create an environment of sustained positive behaviour
To incentivize good behaviour in students
A way of making learning more exciting for students
Implementing a short term reward to good behaviour and learning
To make the student want to learn and put in an effort.
Examples
Celebrating achievements in assemblies
House points
Tokens
Certificates