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UX (UX insightful statements, Importance, image, (User centered: Using…
UX
UX insightful statements
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User-centered design isn't a trend, a necessity
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Design with empathy, test with rigor, iterate with purpose
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Step 1: Define project & scope: Business requirements/goals, planning prior to designing, timeline and resources, feasibility and constraints
Step 2: Run research: User research/personas and journey maps, market research and product differentiation, research on competition, understand user behavior when interacting with the product
Step 3: Create rough draft of a solution: Sketching of UI, paper prototypes, digital wireframes, Low-fidelity prototypes
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Primary research- is used to generate data by conducting interviews, surveys, and usability tests and/or organizing focus group sessions.
Secondary research- you’re able to use existing research material to validate your design ideas and support your primary research.
Qualitative Research: a research methodology where “quality” or opinion based research is conducted to derive research conclusions
Quantitative Research: a research methodology which uses questions and questionnaires to gather quantifiable data and perform statistical analysis to derive meaningful research conclusions
Find Users To Interview
Background
From my secondary research, it made me realize my lack of awareness regarding dancers and the personal challenges some of them face. I assumed that there were mainly pros for all kinds of artists when it came to collaborating and meeting up with others, that it made me ignorant to the fact that it could also be a double edged sword.
Objective
Understand and Evaluate the artists who have focused on their skills and their perspective in regards to collaborating with other artists.
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Will be doing a screener survey and interviewing at least 5 artists. They can vary from dancers, painters, sculptors, musicians, singers, etc.
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Interview questions
- What is your name and where are you from?
- What is the form of art you focus on?
- What is your most favorite art piece that you have created?
- What are your best accomplishments that you have achieved through your art form?
- How and when did you get started in your art?
- When you hear the term collaboration, what is the first thing that comes to mind?
- If you can choose, what kind of collaboration would you be interested in doing?
- What do you enjoy the most when it comes to collaborating with other artists?
- What do you worry about the most when it comes to collaborating with other artists?
- Can you share about your most recent collaboration experience? What did you enjoy the most and what do you think could be improved upon in the future?
- Which type of collaboration would you prefer, virtual or in person? (please elaborate)
- How do you currently get in contact with others? Is it easy or difficult to work with it? (please elaborate)
- Which artist(s) do you idolize and why?
- What is your dream collaboration and why?
- Are there any ideas or final thoughts you might have that you think I might find helpful?
- Are you ok if I follow up with you if there are any further questions I might have?
Low Fidelity prototype
a quick and easy way to translate high-level design concepts into tangible and testable artifacts. The first and most important role of lo-fi prototypes is to check and test functionality rather than the visual appearance of the product.
High Fidelity prototype
computer-based, and usually allow realistic (mouse-keyboard) user interactions. High-fidelity prototypes take you as close as possible to a true representation of the user interface.