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Design of E-Learning Programs, Mayra Lee - Coggle Diagram
Design of E-Learning Programs
Fundamentals of Instructional Design with e-Learning
Specific objective
That the participant is capable of coordinating e-learning training proposals taking into account the factors of the organization's environment and the management of organizational change.
Pedagogical models and e-Learning.
they must incorporate some elements that are not usually taken into account in conventional character training.
the elements that are part of the remote training methodology, which must be designed and related to each other in such a way that they form a true integrated system that supports the student's learning process in a virtual environment.
Instructional design models
It consists of converting the contents into materials that have an optimal educational quality and are suitable for the performance of the training in question.
It is very important when creating an e-learning course because it provides meaning to the contents and a certain logic and structure.
You have to analyze and organize the materials, assess the training needs of the students and the learning objectives.
Conceptualization of multimedia materials
All those means that are used simultaneously to transmit information. Example: text, image and videos.
Applications
Multimedia materials should be used as complements to teaching, both face-to-face or semi-face-to-face, in this way you can make the most of the knowledge of experts, avoiding them wasting time on general concepts that can be easily acquired through the use of media media.
The potential of the available tools allow simulations, the memorization of important information nuclei by allowing interaction and the combination of images, graphics, texts, together with simulations with representations of real life.
Pedagogical models and e-learning
Specific objective
The participant must be able to manage and administer the operational processes linked to e-learning.
Pedagogy in e-learning
The design of an e-learning training project must include a combination of several pedagogical methodologies. The most effective pedagogical learning methods: Expository Methods, collaborative method and application method
Pedagogical models
The pedagogical model centered on learning activities.
Different classifications of learning activities are reviewed. Different didactic strategies are described: problem-based learning, project-based learning and case studies.
Instructional design in e-Learning
It is the systematic and continuous process to plan, design, develop and implement the necessary virtual instruction or learning, so that the student achieves the learning objectives previously defined or desired by an organization.
Conceptualization of multimedia materials.
Specific objectives
Propose and plan instructional and technological designs related to virtual teaching and learning environments.
Technological foundations of e-Learning
E-Learning encourages the intensive use of ICTs, facilitating the creation, adoption and distribution of content.
As well as the adaptation of the pace of learning and the availability of learning tools regardless of time or geographical limits.
Technological models of e-Learning.
Pedagogical models were changed to ones based entirely on virtual environments where the educational process is based on collaborative strategies, in which not only reference is made to formal education but also extends to lifelong training.
ICT design models
The final objective of the instructional design is the planning of a series of components, which is guided by student learning, using ICT as a means.
It involves anticipating, organizing and offering guidelines for the achievement of learning by the student.
Main standards for e-Learning
Specific objective
Conceptualize digital hypermedia educational training materials.
What standards? Matching e-Learning standards and components
Standardization is required at different levels, first, when the resources are created, technologies, policies and formats compatible with what is common in the sector must be considered
The challenge of standards is to agree on how to share, communicate or develop models and systems in order tolograr la interoperabilidad entre los diversos componentes.
The XML language
Extensible Markup Language (XML) is a markup language that provides rules for defining any data.
Allows you to define and store data in a shareable way. XML supports the exchange of information between computer systems, such as websites, databases, and third-party applications.
Unit Design of virtual training environments
Specific objective
Design, develop and evaluate global training proposals in e-learning
Design of a virtual classroom. Applications for learning planning.
It is important to analyze the important characteristics of a virtual classroom solution.
The design is much more precise and the animation more interactive and fluid when, beyond the basic functionalities of the "remote meeting"
The virtual classroom solution allows:
upload files of different formats in the room, simultaneously display a document and a chat module or an application, allow participants to annotate a document, write on a "whiteboard", exchange not only orally but also in writing through chat modules conversation, notes or questions and answers and generate polls.
Design of a virtual classroom
This virtual classroom can be used to present all or parts of the units that make up a subject. You can place the welcome, teachers, program and schedule.
Applications for telematic communication.
Vehicle tracking through GPS monitoring, sending SMS notifications of deliveries, live tracking of delivery vehicles, monitoring the status of orders and deliveries.
Design of hypermedia training materials
Specific objective
Propose instructional strategies, training activities and e-learning evaluative teaching interventions
Design of educational materials with hypermedia digital content.
Hypermedia Didactic Materials (MDH) are, as their name indicates, didactic materials that incorporate multimedia and hypertext resources.
In themselves they keep, like all didactic material, a teaching intention that can be perceived from their role as theoretical organizer, their structure and their design.
Design of materials in the form of educational environments.
For the design of the training environment, we start from the idea that active participation, the use of the web, as well as how any necessary software can promote ideal learning situations.
In the construction of this material, we start from a constructivist approach, in which the student can build their own knowledge through their needs and interests and according to their pace of learning and interaction with the environment.
Design of digital educational materials based on learning activities.
For the creation of the materials, tools and methodological strategies were used that include: bibliographic analysis, compilation of appropriate multimedia material, design software and QR code generation software.
Mayra Lee