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Management E-Learning - Coggle Diagram
Management E-Learning
Management E-Learning
Unit 1. Distance Education, E-Learning, Blended Learning
E-Learning, based on Information and Communication Technologies (ICT), has influenced Higher Education systems for more than three decades.
Starting in the mid-90s, distance education evolved with the use of virtual campuses and the support of the Internet.
E-Learning in university education and business training. The increase in the offer of online programs and courses at a lower cost stands out, but emphasizes the need to establish quality standards for E-Learning at the level of educational entities and policies.
E-Learning is a type of technology-enhanced learning that offers an alternative to traditional teaching, based primarily on technological resources.
There are trends in education that seek to promote the development of skills and competencies relevant to the professional and personal life of students.
Unit 2. Design and Management of E-Learning and EAD Projects
Project management defines a project as a business activity with specific objectives, having a predefined beginning and end, and seeking to deliver a product, service, or result to the customer.
Project management involves planning, organizing, motivating, and controlling resources and processes to achieve project objectives efficiently.
The instructional design process for E-Learning includes analysis, objective identification, design development, storyboard creation, content development, training delivery and impact evaluation, being adaptable to the specific needs of each project.
Marketing and Logistics are two disciplines that, although they fulfill different functions, are closely related and work together to ensure that consumers get the products they need and for the company to achieve success.
The learning assessment process requires adequate planning to ensure that it yields enriching results for the training process. The learning objectives are fundamental so that the evaluation corresponds to the teaching-learning process.
The project life cycle consists of several phases: initiation, planning, execution, monitoring and closure.
The organization's mission is to promote relevant changes in society, based on the opinion and active participation of older people, to achieve a just and sustainable society for all.
Unit 3. Teaching and Learning in a Virtual Campus. The Role of the Tutor
Virtual Learning Communities are created through tools such as social networks, forums or collaborative platforms. Communication can be synchronous or asynchronous.
Pedagogical theories are logical systems that explain how the educational process develops, facilitating the student's understanding and action on the natural and social world.
Distance Education systems have experienced a significant increase in university education. To assess its validity, it is important to analyze the cognitive processes, skills and attitudes involved in learning.
The diverse classroom is a real learning environment that allows social interaction based on respect, empathy, inclusion and tolerance. On the other hand, the lack of diversity in the classroom can lead to intolerance, discrimination and violence towards those who have different beliefs or ideas.
The detection of needs consists of finding the differences between what should be done in a position and what is actually being done, and the causes of these differences. This is an investigation to identify the shortcomings that prevent a worker from adequately performing their role.
Problem-solving-based learning offers multiple educational advantages, such as the analysis and interpretation of information, autonomy and responsibility, greater motivation, development of useful skills for personal and professional life, teamwork, and adaptability to change.
The role of the tutor teacher involves guiding, guiding, coordinating and facilitating the training process of the student worker he tutors. You must know the curricular design, the student profile and maintain direct and systematic contact with them to learn about their achievements and difficulties.
Unit 4. Design of Materials, Selection of Contents and Resources.
Planning a virtual teaching environment entails implementing all the components of the didactic system (Mentre et al.).
The didactic aspects refer to the part of pedagogy that explains and bases the most appropriate methodologies and techniques to promote student learning, which are adapted and applied according to the student's needs, the educational context and the modality in which they are taught. apply.
Program directors and their administrative staff can use this resource to deepen their understanding of design and cost to build.
Material handling equipment is a set of tools and systems designed to make it easier and safer to handle, protect, store, and move materials and products.
In blended education, it is related to self-instructional materials, a vital didactic resource for self-learning, which must be prepared taking into account what is established by the instructional design and relevant pedagogical model, as well as the structure for this educational option.
In didactic planning, the necessary forecasts are taken, in relation to the way in which the various elements that come into play when developing pedagogical practice in educational institutions and in each of their classrooms are going to be focused and developed.
Multimedia resources are those content tools made up of different things; such as audio, text, video, images or animation, which have the purpose of bringing information to the consumer, that is, the viewer of the content.
The evaluation of materials should not be limited to the characteristics of the materials; You must also consider the influence of these materials on student learning; that is, the effectiveness of the instructional design must be evaluated for the benefit of student learning.
Unit 5. Technology at the Service of Teaching and Learning.
The decision-making process, known as 'decision making', is a method that consists of gathering information, evaluating alternatives, and then making the best possible final decision.
Set of electronic devices and related services that can revolve around the personal computer, including the personal computer itself (whether desktop or laptop), and the communication between computers and the services that said intercommunication networks require.
A computer network, also called a computer network or computer network, is a set of equipment connected by means of cables, signals, waves or any other method of data transport, which share information (files), resources (CD-ROM, printers etc)
When we think of mobile devices, the first thing that comes to mind is a mobile phone; however, there are multiple devices on the market today that fit into this category, such as laptops, netbooks, pocketPCs, tablets, etc.
An educational platform is a Learning Management System, better known as LMS (Learning Management System), and its main function is to manage distance learning environments, managing resources that facilitate interaction between student and teacher. .
The standards will seek in the first place to establish relationships and specific competencies of each part, in order to achieve: Interoperability, Reutility, manageability, Flexibility, Accessibility, Durability and Scalability.
Unit 6. Evaluation and Quality Control of the Project
The online assessment includes all materials, tools and platforms hosted on the internet. These allow a constant and significant follow-up on the learning process of the students.
A portfolio is a document collection of student work that displays their effort, progress, and achievements.
The portfolio is a form of evaluation that allows to monitor the learning process by the teacher and by the same student, it allows to introduce changes during said process..
Virtual training requires an instructional design and production of specific materials, appropriate to the environment, considering the different learning styles and possible technical limitations (software and hardware)..
Evaluation is one of the most important actions of any e-learning project that is present both in the planning phase and in the implementation of the project and at the end of it.
The evaluation of e-learning projects must take into account all the elements that have intervened in the training action and it will be done from a qualitative perspective (to understand how the educational processes have been developed) and from a quantitative perspective (that allows measuring the results obtained ).
The results of the evaluation are also a concrete reference to analyze the functioning and internal processes of the institutions, and thus organize and differentiate the degree of participation and responsibility of different actors and sectors.