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Behavior - Coggle Diagram
Behavior
Requirements
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As modular as possible
It would be ideal if I could construct all new entities behavior patterns simply by dragging together pre-existing states in some custom order.
PlayerBehavior
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:recycle:Hurt
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:recycle:
- Knockdown
- Stand
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Legend
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:heavy_minus_sign: just for organizing
:heavy_plus_sign:Method/function
:recycle: generic to all
:star: Player specific
:red_circle:Kael
:large_blue_diamond:Rina
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