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2D Graphics - Coggle Diagram
2D Graphics
DirectX Setup
Create Pointers
Create D3D Object
Create D3D Device
Draw Device
Changes Program Structure
Need to include Libraries
Sprites / Textures Setup
Terminology
Image
Graphics
Texture
Sprite
Approaches
Surfaces
Polygon Texturing
D3DXSprite
Initialize D3DXSprite Interface (PaintBrush)
Loading Texture
Drawing Texture
Clear Buffer
Begin Scene
Begin Device
Draw Sprites
End Drawing
Transformation
End Scene
Swap Buffer
DirectX Introduction
Definition
Components
Recall
Double Buffering
Solve Partial Screen Tearing
Ensure complete rendering
Must draw before swapping
Line & Font Setup
Similar to Sprite Setup
Graphics Drawing in OO