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Cammy - Coggle Diagram
Cammy
Anti Airs
bMP
600
Air-to-airs
Air Throw
1200
jMP
720
xx EX.Divekick > HK.DP - 2000
DP
1080/1200/1440
bHK
960
Potential juggle combo
HK.DP - 1600
cHP
840
Pokes
sMK
cMK
sHK
cHP
Combos
Natural Hit
Lights
3x Light vs Standing opponents
cLK does 100 less damage than other lights
Mediums
Both cMP/sMP will combo into sLK
sMP > bMP is possible at close range
Confirm into TC possible
Whiffs on block vs standing
Heavies
sHP Single hit confirms
cHP > cMP gives 2 hit confirm
Counter Hit (+2)
Lights
LPs will combo into MPs
Prefer LP > cMP (Cancellable)
CH LP > MP > sLK xx Drill
Mediums
CH sMP > sHP
CH cMP > cMP
CH sMP > cMK for long range
Heavies
CH cHP > sHP
Punish Counter (+4/Juggles?)
Everything goes up to sHP/bHK
Combo list
Light Confirm
cLK > cLP > cLP xx MK Drill (1340)
DP Punish
PC cHP > sHP > HK Drill (2440)
Meaty hit
cHP > cMP xx HK Drill (2100)
ZG sets
Jump in jLK > Combo potential?
Combos
Natural Hits
EX Divekick > bMP xx bHK xx jMP xx Divekick
sLK xx DR > sLP > bMP xx bHK xx jMP > Divekick
Punish Counters
PC sLP > cMK xx DR > sHP > bMP xx bHK xx jMP > EX.Divekick
PC cHP > sHP xx L.Spin
+2 Standing for throw mixup?
Counter Hit
CH cMKxx DR > sHP > bMP xx bHK xx jMP xx EX.Divekick > SU1
Strings
sLP > cLK > cLP
Meaties
MK.Drill + 26
Dash > cHP
HK Drill + 29
Dash > cHP
Combo Routes
Single Enders
MK.Drill/MK.DP
Meterless Enders for Light strings
Drill for midscreen Oki, DP for damage
Charged HK.DP
sHP xx Charged HK.DP
Sideswitches