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Core Niagara Components - Coggle Diagram
Core Niagara Components
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Modules
У модулей есть вход и выход
Модули аналогичны лиф-группе с нодами расчета
Редактируются и кастомизируются
Emitters
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2.Emitter Update
level modules that occur every frame on the CPU. This group to define spawning of particles to continue spawning on every frame.
3.Particle Spawn
initialization details of the particles, such as the location where they are born, what color they are, their size, and more.
4.Particle Update
change frame-by-frame as the particles age, the color, time.
or if the particles are affected by forces like gravity, curl noise, or point attraction,
or to change the particles size over time.
5.Event Handler
Generate events in one or more emitters that define certain data.
Then you can create Listening events in other emitters which trigger a behavior in reaction to that generated event.
6.Render
Set up one or more renderers for your particles.
Mesh renderer for a 3D model as the basis of your particles, upon which you could apply a material.
Or, Sprite renderer to define particles as 2D sprites.
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