Please enable JavaScript.
Coggle requires JavaScript to display documents.
Inventory, Input Type, ItemLogic, ItemOnTimerState, Inventory States, Item…
Inventory
Stats
Calculate Fighting Power
Go through every item in the array and check for their fighting power and add this all up
Stat Pentagram
Pentagram that shows all stats when nothing is chosen
Comparison Panel
Method that compares item on associated slot with a chosen item
Scroll area
Grid Of Items
GenerateItems
ItemCell
Status Components
EquippedIcon
LVL
UndiscoveredIcon
React on Input
Upgradable
Merge Mechanic
Event on Input:
Drag
Event on Input:
PointerUp
:arrow_right: Item in the same Category
1 more item...
Item Content
Event on Input
:
Hold
ChangeState
ItemIdleState
ChangeInventoryState:
OnItemState
Rarity
Item Type
Item Power
Icon
ITEM SO
Event on Input:
Drag
Scroll Grid of Items
Equipped Items
Inventory Non Empty
Loaded from DB
Input Type
Drag
Tap
Hold
None
PointerUp
ItemLogic
SetDiscovered
Item Database
SetEquipped
DeleteItem
CreateNewItem
ItemOnTimerState
Event on Input:
Drag
ItemDragState
Trash
Event on Input:
Drag
TrashDragAnim
Event on Input:
PointerUp
:arrow_right: Not on Trash
TrashIdleAnim
Event on Input:
PointerUp
:arrow_right: On Trash
DeleteItem
Event on Input:
Hold
SetEquipped
ItemIdleState
Event on Input:
Pointer Up
WaitTime
ChangeInventoryState:
ScrollingState
Inventory States
InventoryScrollingState
InventoryOnItemState
Item States
ItemIdleState
ItemOnTimerState
ItemDragState
ItemCreatedState
Equipped Items States
EquippedItemEmptyState
EquippedItemIdle
InventoryLogic
GenerateItems
DeleteAll