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Quest 4: Analyzing Technology Infusion Across Children's Lit Lessons…
Quest 4:
Analyzing Technology Infusion
Across Children's Lit Lessons
📖💻
Triple E Framework
Professor Liz Kolb in 2011
For evaluating how to select tools
Coaching tool to support teachers
as they make tech tool choices
To avoid "drill and practice"
ENGAGEMENT
Less Distraction:
Time on Task?
Does it motivate students?
Shift from passive to active?
Active social learner?
Co-Use or co-engagement?
ENHANCEMENT
Does it develop a more
SOPHISTICATED understanding?
Does it create a SCAFFOLD?
Does it offer what traditional
tools don't?
EXTENSION
Does it offer opportunities
OUTSIDE the school day?
Does it create a BRIDGE
between school and everyday life?
Does it allow students to build
grit skills they can use in EVERY DAY SKILLS?
Focuses on the LEARNING GOALS
TPACK
Technological Pedagogical Content
Knowledge Framework
Technological Knowledge
HOW to use the tech
Pedagogical Knowlwedge
student learning,
instructional methods,
theories,
learning assessment
Content Knowledge
subject matter
knowledge
The SAMR Model
Popularized by Dr. Ruben Puentedura
Supports and enables teachers to:
design, develop, and infuse technology
Goal: higher levels of achievement
SUBSTITUTION
(enhancement)
Tech acts as a direct tool substitute,
no functional change
book to ebook
paper quick to online quiz
handwritten paper to typed paper
in class discussion to online discussion
traditional lecture to video lecture
AUGMENTATION
(enhancement)
Tech acts as a direct tool substitute,
with functional improvement
using hyperlinks in documents
text to speech to read or write
survey tool to ask questions or gather info
interactive rubrics
interactive white board tool
MODIFICATION
(transformation)
Tech allows for significant task redesign
multimedia creation tools
collaboration tools for shared knowledge
documents, videos, or web pages with multimedia elements
flipped classrooms
wiki pages
infographics
timeline tools
REDIFINITON
(transformation)
Tech allows for the creation of new tasks,
previously inconceivable
students designing floor plans, maps, tools, etc. using tech
social meda: twitter, facebook, instagram
collaborative concept mapping (mind mapping tools)
ePortfolios to share products
multimedia tools that use various tools to show content
virtual field trips
create animations
TIM
Technology Integration Matrix
framework for describing and targeting
the use of tech to enhance learning
matrix of 25 cells
designed by the Florida Center for Instructional Technology (FCIT)
5 characteristics of
learning environments
ACTIVE
students are engaged in tech as a TOOL,
rather than passively receiving information
COLLABORATIVE
students use tech tools to
collaborate with others,
rather than working individually at all tiems
CONSTRUCTIVE
students use tech tools to
connect new information to
prior knowledge, rather than passively receive info
ATHENTIC
students use tech tools to LINK learning activities
to the WORLD beyond the instructional setting
GOAL-DIRECTED
students use tech tools to set goals,
plan activities, monitor progress, and
evaluate results rather than simply
completing assignments without reflection
5 levels of
Tech Integration
ENTRY
ADOPTION
ADAPTATION
INFUSION
TRANSFORMATION
ISTE Standards
Standards for Students
Standards for Teachers