Please enable JavaScript.
Coggle requires JavaScript to display documents.
Live action - Coggle Diagram
Live action
Kitbashing
-
These pieces may be added to a custom project or to another kit. For professional modelmakers, kitbashing is used to create concept models for detailing movie special effects.
Particle systems
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena
-
Lighting - HDRI
HDRI stands for High Dynamic Range Imaging, and is basically an image format that contains from the deepest shadow up to the brightest highlight information.
A panoramic image which spans 360 degrees. The HDRI image can be mapped to 3D space in 3D graphic software like Blender.
Green screen
Green screens can help us cut down on image sequence file size by including the alpha channel as a colour, we can also use them to include transparency with video files.
Also known as Chroma key compositing or Chroma keying, this technique allows people and objects to be placed in any setting by replacing their real background.
Assets libraries
Any Blend file that is stored in this folder is part of the asset library. Blender will look at all of them and add all objects, materials, poses and world materials that is marked as an asset to the asset browser of any opened Blend file. We can change where this asset library is located on the hard drive.
Sculpting
Sculpt Mode is similar to Edit Mode in that it is used to alter the shape of a model, but Sculpt Mode uses a very different workflow: instead of dealing with individual elements (vertices, edges, and faces), an area of the model is altered using a brush.
-
-
Motion capture
Motion capture is the process of recording a person's natural movements and translating them into animation data for use in 3D software.
-