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Animation - Coggle Diagram
Animation
Animation principles
Staging
How you go about setting up your scene, from the placement of the characters, to the background and foreground elements, the character's mood, and how the camera angle is set up
Anticipation
A preparation for the main action of an animated scene, as distinct from the action and the reaction
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Inverse kinematics
Simplifies the animation process, and makes it possible to make more advanced animations with lesser effort
They allow you to position the last bone in a bone chain and the other bones are positioned automatically
Forward kinematics
A technique that works forward from the root, which is the base of the skeleton, such as the pelvis or spine
Determines how the end effector should move and rotate based on the angles and lengths of the joints and bones
Rigging
In Blender, the process of rigging is basically like creating a skeleton for a 3D mesh where we can rotate and modify the bones in order to rotate the rest of the mesh
Pose-to-pose
Creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next.
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