Please enable JavaScript.
Coggle requires JavaScript to display documents.
Theme 3: A - How can products be used to encourage participation by…
Theme 3: A - How can products be used to encourage participation by student in STEM activities or clubs at school?
Engagement
The way that the student engages with the content should be engaging, rather than passive.
-
-
Activities
-
By adding more activities to the learning process, it becomes more hands-on, which generally is more fun for students
Learning
In order to increase participation the learning process needs to be one that students find interesting
Therefore, finding a good way for students to learn is essential to increase participation
Products that can make the learning process more fun would be a good way to increase the participation
Turn it into games
-
By making it into a game, the experience becomes a lot more interesting and the perceived fun is also better, as the lesson becomes less of a lesson and more of a game
Building
-
This is very satisfying when they complete it and they will enjoy it more - earning meaningful skills in the process
-
Interactive
By making the learning process interactive, the students will be more engaged and enjoy the subject more
-
Fun
By making the learning process fun, the student is more interested in the subject and may recommend it to friends
-
-
Interesting Topics
Through covering interesting topics, students are more motivated as they are covering something they are already interested in.
-