Please enable JavaScript.
Coggle requires JavaScript to display documents.
Game demo - Coggle Diagram
Game demo
theme
haunted house
apocalypse
reanimated creatures
Survival
gameplay
round based
boss levels?*
2.5D (zelda)
one stage
environmental changes*
level progession
Experience points
Time limit (ror)
unlockable areas*
expandable stage (cod zombies)*
Items
Synergies (hehe)*
leave till full version
rarities
common
basic buff
rare
buffs pre-existing buff
boss/legendary*
very special, gimmicky
basics
how to aquire
money
gingko machine*
dropped by enemies
y stage = x item (simulacrum)
enemies
bosses
werewolf*
basic enemies
stals/skeletons
tanky/chipdamage*
wolves
DOT/fast
zombies
Hardhitter/slow
player chracter
knight
bow*
sword
passives*
planning
maximums
item count
0-1=leg 1=rare 3=basic
enemies
1=boss
2=enemies
*future ideas/unnecessary