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Knowledge-based systems
Computer programs that imitate human skill and…
Knowledge-based systems
Computer programs that imitate human skill and intellect by using stored knowledge to reason, solve issues, and make judgments.
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Multi-agent environments
Multiple autonomous agents that interact, communicate, and collaborate or compete against one another in a shared environment to pursue their individual or collective goals are referred to as
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Wumpus World
Wumpus World is a classic artificial intelligence problem and simulation where an agent navigates a grid-based environment, avoiding deadly pits and a dangerous Wumpus, while seeking a gold treasure
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Emergence
Emergence refers to the phenomenon where complex and novel properties or behaviors arise from the interactions and collective behavior of simpler components or entities in a system
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Cellular automata
Cellular automata are computational models consisting of a grid of cells, each of which evolves over time based on a set of predefined rules and the states of its neighboring cells, allowing for the simulation of complex dynamic systems
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Conway's Game of Life
Conway's Game of Life is a cellular automaton that simulates the evolution of cells on a grid, following simple rules of birth, death, and survival, creating fascinating patterns and behaviors
Rules
Birth: A dead cell with exactly three neighboring live cells becomes a live cell in the next generation
Survival: A live cell with two or three neighboring live cells remains alive in the next generation.
Death: A live cell with fewer than two or more than three neighboring live cells dies in the next generation
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ALIFE
Artificial Life, is a multidisciplinary field that studies and simulates life-like phenomena and complex adaptive systems using computer models, aiming to understand the fundamental principles of life and create artificial systems with lifelike properties.
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Craig Reynolds - boids
Craig Reynolds' "boids" is a computer simulation that models the collective behavior of flocking birds, wherein simple individual rules for each "boid" result in complex and realistic group dynamics
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